Persistent Difficulty (PvP)

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Author: Doomturtle

Last revision: 7 Jun, 2020 at 04:09 UTC

File size: 6.14 KB

On Steam Workshop

Description:

Low difficulty human civs receive a bonus production yield (+10% per difficulty level up to +30% at settler). High difficulty human civs receive a nerf to production (-10% per difficulty level down to -40% at deity).

Removes the extra starting units that AI civs receive on hard difficulties. High difficulty AI civs only receive bonus yields to production, food, and gold (+25% per difficulty level up to +100% at deity). Removes bonuses to combat strength and combat xp for both AIs and players.