MO Choppaz!!
Oi ye gitz.
We’z got sumtin specialz fer ya.
I give you 3 somewhat loreful units balanced for vanilla. Black Orcs with shields and two unique types of Savage orc Big ‘Un.
The Black Orcs with shields are heavily armored and a great frontline anchor unit, as their silver tier shields and 120 armor as well as competent melee defense will require elite AP to overcome. They also have the shieldbreaker effect because they’re mother ♥♥♥♥ing Black Orcs, and I bet my top dollar they’re smashing their shields against the shields of whatever poor shielded infantry they’re fighting. Overall it opens up an interesting combination to pour some dakka on shielded foes engaged with your line.
Savage Orc Big ‘Un Dragonbone Reavers are from the Dragonbad mountains where they fashioned weapons from dragon bones that are crudely enchanted by orc shamans. Overall they have good anti-infantry and magical attacks meaning they’ll be excellent against physical resistant infantry instead of relying on the most unreliable of magics in Warhammer lore.
Savage Orc Big ‘Un Rotwood Berserkers are members of the Blue Vipers Tribe in Lustria, they have made giant clubs from the Rotwood Trees located in the Piranha Swamps, this has quite literally made them go berserk as over a long period of time the toxins in the wood them go insane. Considering their natural resistance to poisons and toxins (they’re the ♥♥♥♥in Blue Vipers) contact with their mighty clubs poisons foes. These guys are pure bred berserker infantry that will lawn mower through anything short of Ironbreakers and Chosen. But they will also die quickly to arrows and cav charges so be careful.
OH YEAH, these ♥♥♥♥ers get their own scrap upgrades from the existing list. Slightly varied from their counterparts.
Greenskins campaign is still pretty bland, we need Rites and looting events. But hopefully this adds some flavor. The black orcs are recruitable from the same places black orcs come from and same for the savage orcs.
WAGGHHHHH!!!!