Dark Elves Elite Units – The World is Ours
Greetings friends,
This mod is inspired by multiple Warhammer sources and it includes 5 units for the playable Dark Elves Factions and 1 new building, the Dark Battlement.
(inspired by the End Times – even though I DO NOT like the End Times Concept at all)
(inspired by the Warhammer Online as a concept unit)
(inspired by the unofficial 9th Edition Army Book. The unit in the book is called City Guard)
(a ranged version of City Guard)
(inspired..well by the Druchii society. Why not to use some slaves as meat shield. They are DARK ELFS after all 😀 )
Useful Information
All the stats that you need to know can be found in the preview images.
The unique building, called Dark Battlement , offers
- +8 public order bonus
- small garrison of Dark City Guards & City Watchers. Available only in Province Capitals
Disciples of Khaine
A very special unit due to the fact that it has a bound spell ability called SOUL ESSENCE
It folows the same concept with the one from the Warhammer Online .
It is a healing regenaration ability which lasts 15 secs and makes units Unbreakable. They are also anti large.
#The unit is recruitable from the Shrine of Khaine IV#
Lords of Oblivion
Special design that makes them badass and elite and they also have a custom dragon to feel even more unique.
The dragon is based on a painted model that a friend has.
They are powerful and anti-infantry.
#sticking with the lore the LoB are recruitable from the Tower of Blackguard#
City Dark Guards
A cool looking unit functioning as a better sword and shield option for the late game
#They can be recruited from DArk Battlements and they also require Dark Elf Manor #
City Watchers
Heavy crossbowmen. They also use a mace. So they will be even a better solution against high armoured units.
#They are recruitable from Dark Battlements and require Slave Pens building too#
Human Slaves
I always felt that the Dark Elfs should have slaves to use them in battle.
It feels more Warhammer. I tried to add a Beastmaster Officer together with the unit as in the lore they were in charge of the slaves but I couldn’t managed his animations to work. #They are recruitable from the Slave Pens#
I hope this mod will make your Warhammer experience even more enjoyable. FEEL FREE to inform me about possible bugs, problems or not included features.
A BIG THANKS to VanguardMK1 for his precious help! A cool guy and incredible modder.
A BIG THANKS to Sebidee (even if he does not know me) because his guide and template inspired me to start modding.
** I would like to also give A BIG THANK YOU to all the modders that created all these great guides, because i spent hours of reading and i believe that they spent HOURS of writting. So they deserve every credit for their contribution.
*** Finally a A BIG THANKS to every modder whose mods I used or I am using during my playthroughs.Thus, making my game enjoyable!
Of course thanks to CA for this awesome game.
I would like your feedback, suggestions and thoughts about the mod, in order to improve and be able to bring to life better mods.PLEASE remember that i’ve started modding as a hobby because I work daily many hours. However, I lwill try to update, improve and fix my mods frequently
Thank you
Required DLC:
These DLC should be installed in order to use this item.
Total War: WARHAMMER II - The Warden & The Paunch
Revisions:
Old revisions of this mod are available below. Click the link to download.