CFE Patch(Alpha)
A* Pathfinding
This mod replaces the "crash and turn" pathfinding in Tiberian Dawn with a simple implementation of A*. Generally this means that your units wont get lost or stick to edges when moving around the map.
Rally Points
All construction buildings can now set rally points. Alt + Click a unit with a building selected to rally to that unit.
Repair Suspended Instead of Cancelled
Buildings will no longer cancel their repairs if you run out of money. They’ll just pause and continue when you do have money.
Harvester Queue Jumping
Harvesters will no longer wait around the refinery for a harvester that is further away. They’ll now jump the queue if they’re closer. Maximum efficiency!
Tiberium Growth Scale
Configurable tiberium growth. Defaults to 1 (normal growth) but you can set it as high as you like in the ini file
Configurable Build Distance
By default you can now build one tile further from your buildings (as in later C&C games), but you can make this distance as big/small as you like in the ini file.
Browse to the mod folder and modify CCDATA/CFEPATCH.INI to toggle features.
Make sure you leave a blank line at the end of the file!
Repair Depot Queue (WIP)
Helipad Queue
Harvester Self Heal to 50%
Move the config file somewhere more accessible
Disable Support Powers (Airstrikes…) on commando missions prior to the player having a base.
Red Alert Port
Bitbucket[bitbucket.org]
*** WARNING ***
I have been testing this where I can, but use at your own risk. This may potentially break missions or just fail to function.