Wetlands
Wetlands are among the world’s most productive ecosystems. Throughout history, many people have relied on them to provide for their needs – food, construction material, and fuel.
In Civilization VI, however, they are barely represented, and only with very little depth. Marshes offer a bit extra Food, but that is it. This mod aims to change that by adding more gameplay around the various wetlands found ingame.
Requires Gathering Storm.
Some mod that enables harvesting all resources are incompatible due to the way it’s implemented, simple to fix on that end but not mine. If you want to be able to harvest strategic and luxury resources with this mod, I highly recommend Truly Abundant Resources, which is perfectly compatible.
- Floodplains can now appear on Tundra. These Tundra Floodplains are fully functional: they can flood and receive extra yields from floods. Unique improvements and wonders which can be built on any type of floodplain can be built on these as well.
- Tundra Floodplains receive +1 Food by default.
- New Bonus Resource and Feature for more Production in wetlands (both give +1 Production by default).
- Peat: Resource improved by Farm. Can appear on Marsh and Floodplains (Plains, Tundra). Requires Machinery to harvest (for Production).
- Swamp: Feature improved by Reed Home (see below). Can appear instead of Floodplains (Grass, Desert, and Tundra). See update notes for details. Requires Iron Working to harvest (for Food and Production).
- Includes custom artwork for resources, features, and their improvements.
- Oasis Garden: New improvement which can be built on Oases and provides Food and Gold, and later also Production and Tourism. With custom graphics!
- Irrigation Farm: New improvement built on Desert Floodplains, sharing graphics with the Oasis Garden. Similar to regular Farms.
- Reed Home: New improvement built on Marsh or Grass/Plains/Tundra Floodplains as well as Swamps. +1 Food but does not get more Food from technology upgrades, only +1 Production at Mercantilism. However, it cannot be destroyed by natural disasters.
- Works with any map script.
I recommend using this mod together with Vegetation Diversity. With both mods active, Swamps will blend into adjacent Woods and Rainforest seemlessly, adding even more flavor to vegetation.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Gathering Storm
Revisions:
Old revisions of this mod are available below. Click the link to download.







