Endless Dungeon – Multiplayer Fix BETA

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Author: Wayback

Last revision: 7 Jul, 2019 at 04:02 UTC

File size: 1.39 MB

On Steam Workshop

Description:

***NOTE**** This is a tweaked version of my original Endless Dungeon in an attempt to make it work in Multiplayer and is currently in BETA form.

Changelog: v1 Dungeons will no longer reset upon re-entry. There are variants of the the Endless Dungeon as well as the basic version available from the Mapworks if a new run needs to be started. The dungeon available from the Portal will not reset unless a new game is started —- Since this is primarily for Multiplayer, it is advised to select the ‘Reroll World’ option when starting a Multiplayer game to ensure a new dungeon instance or for a freshly randomized run.

Changelog: v2 Mapworks ‘Eternal Realm’ scrolls now randomize as intended but share an instance with the dungeon available from the Mapworks portal. These map scrolls look like identify scrolls and are infinitely available at the vendor. You can use them to reroll the Endless Realm without leaving the game, but there must be no town portals to the previous dungeon. You may need to waypoint to another zone to open a portal temporarily to reroll the dungeon in the same game.

NOTE: Scrolls for specific tileset versions of the Eternal Ream (such at Eternal Tower or Eternal Cave) are not randomized at this time; they are still infinite, but are in a certain order.

Please note any crashes that occur in either a comment or a thread post and I will try to address them.

Thank you!

—-Original Features—-

This Mod introduces a new endless dungeon, The Eternal Realm, that can be accessed from any town in the game and from the Mapworks.

Features:

* An infinite dungeon that starts at your level and increases in difficulty as you descend.

* 26 Different floors to encounter, all randomly chosen as you run through the dungeon. These include the normal floors and monsters like you would find from the Mapworks, but a number of floors can be populated by any monster in the game.

* Even outdoor floors with newly designed entrances and exits can be found. For now only the Temple Steppes and the Frosted Hills (and 2 variants of each) are included. Eventually Outdoor areas from Act 2 and Act 3 will be included. These areas are larger than most dungeon floors and contain extra loot to be found.

* Major bosses from throughout the game can very rarely show up in the dungeon and drop significant loot if you take them down.

* Each floor has a good chance to spawn either an Enchanter or a special gold treasure chest.

* New Transmutation recipes to make the most of the loot you will find in the dungeon and shore up any gaps in your gem collection or re-roll those Rare Blue items you don’t want into a number of different items.

Notes/Bugs:
* A portal to the Eternal Realm shows up far below the Final Boss Room due to a merge bug. Be careful while fighting it. Worst case scenario, temporarily disable the mod if you are preparing to fight the final boss until this bug can be fixed.