Synergies and Essentials Compatibility Patch

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Author: Lone Wolf McQuade

Last revision: 27 Jun, 2020 at 14:35 UTC

File size: 1.09 MB

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Description:

This mod attempts to resolve every conflict between SynergiesMOD and Torchlight II Essentials. You will still need to have both of them installed, as well as put this compatibility patch above them in your Selected Mod Order for everything to work properly.

Here’s a list of the major things this patch does:

  • The Estherian Enclave (Act 1 Town) from Essentials – with the expanded area and extra merchants – takes priority.
  • All starting pets, fish and some summons use the armor and resistance buffs found in Synergies.
  • The loot drop modifications of monsters and Bosses in Essentials incorporate the enemy buffs found in Synergies: extra HP, armor, damage, resistances and affixes. This keeps the game difficulty changes from Synergies intact.
  • Mod classes from Essentials (Duelist, Preacher and Tenebris) have the armor buffs found in Synergies.
  • All items from Essentials – like potions, socketables, spells, scrolls, etc. – that use modifications now take priority. This includes changes from Better Sorting, Better Loot Colors and Mountains of Consumables, among others.
  • Merged ‘GLOBALS’ file from both mods – uses the Better Sorting / randomized pet names / grammar fixes found in Essentials, and the loot colors / monster aggro ranges / item weights / enchanting chances found in Synergies.
  • Combined the damage buffs of Legendary weapons from Synergies with the extra affixes from Legendary Weapons Update. Also buffed the Legendary items found in other Essential mods.
  • Removed class requirements for set armor, including for the Duelist and Preacher, to keep with the theme of Synergies.
  • Buff potions bought at the Blacksmith and stat elixirs from Essentials overwrite the vanilla files found in Synergies.
  • Skills that were rebalanced by Synergies now also use changes from Essentials – Skills Use LMB and updated descriptions.
  • Merged spawnclasses for all conflicting merchant inventories.
  • Fixed conflict with Overseer’s Eye potion from Aura of Enhanced Targeting.
  • Class files from Essentials take priority. This gives the vanilla classes the starting outfits from Alternate Outfits, as well as the hair and face modifications from Enhanced Character Creation and hair colors from Unleash the Rainbow.
  • Additional Fame levels from Synergies take priority.
  • HUD from Essentials takes priority. It’s the same HUD but with better-aligned text and has the ability to switch to an alternate hotbar, giving you extra slots for hotkeys.
  • Pet inventory from Essentials takes priority, allowing you to add 2 rings and a necklace to your pet.
  • Added Synergies’ modded starting pets to the pet-selling merchant (Essences), as well as removed duplicate pets found in both mods.
  • Some transmutation recipes, e.g. Chaos Scrolls, now require the Potion Catalyst you purchase from merchants to fix the conflict with Ember Gem Upgrade.

Notes

– If you have a non-Steam version of Torchlight II you can download this mod directly with this link.[drive.google.com]

– If you’re using this mod and still find conflicts that aren’t fixed, let me know what the problem is and I’ll update this mod if I can solve the issue.

Again, this mod must be placed above both SynergiesMOD and Torchlight II Essentials in your Selected Mod Order, or it will not work.