Kaptain’s Class Overhaul Merger – KCOM (v1.0.1)
KCOM is a compilation of about 7 separate vanilla skill overhaul mods, to create an all in one stop shop for a vanilla classes rework. Saves on mod slots, and best of all saves on time finding individual class overhauls. They merged together flawlessly with a little elbow grease, and ended up making an amazing compilation, in my humble opinion. Intended for max difficulty with SynergiesMOD.
I take no credit for 99% of the work. All I did was spend an evening learning how to use GUTS and DuckDuckGoing around to find tools to edit some RAW files. If you like my merge, please go to the original authors on their Steamworkshop or Torchlight Fansite pages and thank them. All links to mods used are in the description, with suggested mods to compliment this one.
Torchlight Fansite Mirror[www.torchlightfansite.com]
Nexus Mods Mirror[www.nexusmods.com]
Dropbox Mirror[www.dropbox.com]
IMPORTANT
1. Classes may feel over powered! This will make classes (and by extension class mods which use vanilla skills) much better than vanilla. Use this with a difficulty enhancing mod(s), to counter act the general buffs+reworks these mods include. I play with SynergiesMOD on Elite, and things feel challenging without being unfair or impossible.
2. Load this high in the load order. Other class altering mods (like SynergiesMOD) will overwrite these skills changes!
MODS INCLUDED (AS OF v1.0.1)
1. "Tiered Passives (v.9)" by shortswordsmanfromthewest (Steam Workshop Link) (was given priority over the other mods’ changes)
2. "Complete Berserker Overhaul (v.471)" by jkaplow21 (Steam Workshop Link)
3. "Embermage Leveled-Damage Mod (v.5)" by chburres (Steam Workshop Link)
4. "Outlander Rebalance (v.33)" by Korgran (Steam Workshop Link)
5. "Engineered Engineer (v.3)" by Michael (Steam Workshop Link)
-This here is a compilation of three other engineer mods, which I’ll list here to save you a click:
-5.a. "Added Skills for Engineers" by doudley (Steam Workshop Link) Broken in my merging process, but causes no known issues.
-5.b. "Engineer Versatility" by Khenal (Steam Workshop Link)
-5.c. "Improved Engineer Summons" by Charlie Cyprus (Steam Workshop Link)
SUGGESTED MODS
1. "SynergiesMOD (v.1337)" by Salan (Steam Workshop Link)
This’ll increase the difficulty of the game by a large margin. It’s the typical "gold standard" of merged mod compilations. Make sure to load KCOM above it.
1.a. "Raxz’s Gameplay Tweaks (v.6)" by Raxz. (Steam Workshop Link)
It includes similar tweaks to difficulty scaling, loot, affixes, and spawns. It keeps monsters a challenge without as many of the incompatibilities SynergiesMOD can bring. I use this, personally.
2. "Parallel Classes" by Viz (Torchlight Fansite Link)[www.torchlightfansite.com]
To quote Viz, " Now, you might be thinking.. what’s the point of playing a class that uses skills from the original 4 classes? I would say that some people may found them to be enjoyable. In addition, since these classes are using vanilla skills, they are usually much more balanced than other custom classes." Running with that thought, class mods using vanilla skills are affected by skill overhauls (like this one), with interesting results. They compliment each other well, and this merge was actually made with Parallel Classes as my motivation to learn the basics.
3. "All Runic Games mods in one plus (v.9)" by dskfiemnenenfbdjfdfdsfdsf (Steam Workshop Link)
It’s a great addition to any play through. This is a merge of all of the Runic Games dev team’s mods released (i.e. Blank’s Landmarks, 8 Player Multiplayer, ect.). It also includes "bugfix (v.4)" by zParticle (Steam Workshop Link) (fixes a good amount of bugs) and "Unlock and Buy All Spells" by doudley (Steam Workshop Link) (restores and reintegrates some unused spells to the game).
With that massive wall of text out of the way, forgive my typos and enjoy the merge!