Take your Time Ultimate – Slower Research Trees

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Author: joshmanisdabomb

Last revision: 23 Aug, 2020 at 23:27 UTC (4)

File size: 266.24 KB

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Description:

This mod allows you to fully customise the research cost of technologies and civics under the Advanced Options when starting a game. This lets you advance through the technology and civic tree slower so you can get more of an experience of every era.

Options

You can hover over the options in-game for more information, here is a quick summary below.

  • Base Tech Cost – Multiplies the cost of technologies by the chosen amount ranging from x0.25 (quick) to x50 (slow)
  • Base Civic Cost – Multiplies the cost of civics by the chosen amount ranging from x0.25 (quick) to x50 (slow)
  • Tech Scaling Cost – Multiple settings to apply an increase to the cost of a technology based on its era.
  • Civic Scaling Cost – Multiple settings to apply an increase to the cost of a civic based on its era.
  • Eureka Amount – The percentage of Science gained when earning a boost towards a technology ranging from 5% to 100%, can also be set to 50% of the original game’s technology cost.
  • Inspiration Amount – The percentage of Culture gained when earning a boost towards a civic ranging from 5% to 100%, can also be set to 50% of the original game’s civic cost.
  • Great Person Scaling – The points required to earn a Great Person can be increased depending on the base and scaling cost or by a flat multiplier.
  • World Era Scaling – The game eras introduced by Rise & Fall can have their turn lengths increased depending on the base and scaling cost or by a flat multiplier.
  • Era Score Scaling – The amount of era score needed to achieve a normal age and a golden age can be increased depending on the base and scaling cost or by a flat multiplier.
  • Climate Change Scaling – With Gathering Storm, the amount of CO2 emissions needed to cause the temperature to rise can be increased depending on the base and scaling cost or by a flat multiplier.

Why slow down the research trees?

Take your Time is made for people who like playing through eras much slower but keeping the rest of the game mechanics at the original speed. This means that more buildings can be produced in each city, and can also allow for more meaningful wars on a larger scale.

This is invaluable when playing with hundreds of mods which all have buildings, units and bonuses that give the player a large amount of yields.

Take your Time Legacy

Take your Time Ultimate renders the legacy editions of Take your Time obsolete.
Ultimate also fixes many bugs that crept up over the years such as Buttress and techs and civics from the future era not receiving a cost increase.

Huge thanks to other mod creators that carried the torch and kept the ‘Take your Time’ name and similar renditions alive while I refused to update my mods. Similar to Gedemon, I think Civ 6’s modding support has been handled poorly and at the time I wanted to focus on creating things for other games.

Support

I will try and support this version of Take your Time as best as I can, if you see a bug please post it in the comments and give more details than "not working kinda bad".

The mod should support the game with or without any expansion packs.

Future Plans
  • Different yields like increased production costs, citizen food cost, etc.
  • Calendar slowing down based on options selected.
Download
Revisions:

Old revisions of this mod are available below. Click the link to download.