Glory Mod: Vampires
Note: This add units for all vampire factions.
If you hate the fact I added ranged units, sub to this one. http://steamcommunity.com/sharedfiles/filedetails/?id=759834977
It does not have any ranged units.
————————————————————————————-
– Tier 1 – Medicore Archers with low armor piercing capabilities, decent against low tier enemies.
– Tier 4 – Expert Melee Cavalry, designed to slaughter even the best of infantry ranks as long as they are not spearmen.
– Tier 4 – Expert Melee Infantry designed to stand toe to toe against any that wishes to engage them.
– Elite – Expert Flying Cavalry. With vampires mounted at its saddle equipped with a lance. No wall will stop these men.
– Low tier Hero – Death has arrived to take souls with it. Wielding a powerful scythe that strikes terror in mortals.
– Tier 3 – Necromancers finest work yet. These recently killed humans have risen again while retaining enough of their memories to be capable fighters. Excellent at fighting Large units without any signs of fear.
– Tier 5 – Vampiresses wielding two swords that are expert at melee combat.
– Tier 5 – Wielding powerful great swords while mounted. A terror on horseback.
– Tier 5 – Off their saddle wielding a great sword, ready to tear enemies down.
– Tier 4 – A monsterousity equiped with a large axe dipped in poision. Can shatter ranks and gates alike Weak Against ranged.
– Tier 3 Siege – Masterful spellcasters that narrowed their talent in to firing explosive fireballs strong enough to break walls. (Inspired by my friend, dodgy for being the orignal person to make this unit in warhammer)
– Tier 3 – Necromancers finest work yet. These recently killed humans have risen again while retaining enough of their memories to be capable fighters. Ex longbowmen turned to serve a new master, raining arrows on their enemies.
– Hero – Konrad joins the Vampire Counts, armed with two swords and two more scyths floating around him. He is a master of melee, Recruitable at the start of the campaign.
– Tier 5 – Godlike, fearless & packing a powerful punch with each hit. Krell has risen and ready to destroy any end game unit that dare comes in its way. HE can summon his own special units in battles to fight alongside him. He can summon a special & unique unit to fight with him in battle
————————————————————————————-
The mod is not designed around lore. If you are searching for lore-friendly there are plenty of mods that do that. I didn’t strain too far away from the faction, most of the units are just armoured versions of base game units or simply stay close to the theme of the civilisation. However If this approach is not for you…. I hope you find what you are looking for elsewhere. Cheers!
————————————————————————————-
Show your appreciation by supporting the author so he can have an incentive beyond just passion to continue making content like this. You can do so by donating via Paypal [www.paypal.com] to this email: [email protected].
————————————————————————————-
If you would like to make mods using my assets or make compatibility versions. Go ahead. Just give me a shout out in your descriptions.