Expanded Incidents (Continued)

Update of Linqs mod
https://steamcommunity.com/sharedfiles/filedetails/?id=1552461911
– Added settings for the triggerchance of the incidents


This mod increases the variety of incidents your colony faces. The new incidents are designed to be balanced, generally long-term events that you can mitigate or eliminate with proper planning or response, so long as they have any significant impact on your colony.
Expanded Incidents does not require a new save game. It’s compatible with everything. It will use Psychology’s systems if you have both installed.
– Quarrel: Two pawns friendly towards each other have their relationship damaged by an argument until they make up.
– Homesick: One of your pawns is feeling homesick. They may spread it to other pawns through conversation, until they’ve made your whole colony unhappy!
– Cliques: Two pawns who dislike each other separate the colony into cliques of their friends. Members of each clique may come to blows.
– Sabotage: Keep a close eye on your colonists if you notice things malfunctioning in your base. Someone has to be to blame. But who?
– Thief: Colonists and pets may spot thieves attempting to sneak into your base and steal valuables, who won’t leave without a fight!

- See if the the error persists if you just have this mod and its requirements active.
- If not, try adding your other mods until it happens again.
- Always post your log using the Log Uploader
- For best support, please use the Discord-channel for error-reporting.
- Do not report errors by making a discussion-thread, I get no notification of that.
- If you have the solution for a problem, please post it to the GitHub repository.
- Use RimSort[github.com] to sort your mods



