Suspicious Towers

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Author: Roll1D2Games

Last revision: 19 Apr, 2020 at 17:03 UTC

File size: 84.99 KB

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Description:

DISCLAIMER : This is a satire mod – I only have a layman understanding of 5G all from a couple of university modules several years ago, but I’m fairly certain they do not possess magic powers. As with everything, I encourage you to do your own broad and peer assessed research. It is not recommended to adopt personal belief from satirical mods. I hold no personal opinions on the matter. I have no personal opinions at all. I am a robot.

Introduction

Schematics for magical and suspicious towers have been unearthed from ancient excavations – now a few ambitious rulers have began to draft blueprints and tensions begin to rise.

Dubbed by suspicious peasants and the clergy as G towers (the G stands for gigantic), five blueprints have been uncovered to build a larger and larger tower. Does its height allow it to harness the power of the heavens, or does it channel a great and ancient power? Will you dare to unlock the greatest of the 5G powers!?

Okay, what is this actually?

A new building is available in your capital, with five total levels. Each level will confer your character new abilities with some investment. These abilities range from mind altering brain waves to at the highest levels unleashing a great plague on the world.

  • 1G Tower – Lower revolt risk in the province where the tower is built.
  • 2G Tower – Gain vassal opinion.
  • 3G Tower – Unlocks a targeted decision to affect the mentality of someone in your realm.
  • 4G Tower – Adds a passive ability that will adjust the hearts and minds of your vassals automatically.
  • 5G Tower – The ultimate ability that will unleash the plague on a nearby province.

Basically this was a test bed for another mod – all I had to do was slap some localisation on it, and I figured given questionable current events then what better than this absolute mess of a mod.