Better Auto Resolve (kind of outdated)
Since CA fixed a lot of issues with autoresolve in recent patches, I consider this mod as kind of outdated. You can still use it if you like it, but I don’t think it is mandatory anymore.
This mod makes the outcome of battles more similar to actually played battles but at a somewhat higher cost in terms of casualities. Therefore you are not forced to play battles you will win by a high margin anyway just because the AI gets a ton of extra bonuses against you especially on higher difficulties. Playing manually is still recommended when you want to minimize your losses.
This mod will also fix sea battles by taking away all those AI bonuses that allow inferior AI fleets to beat you. However, be carefull if you have an army with a lot of mounted troops since they are at a disadvantage at sea.
- Bonuses for the AI are tuned down.
- High value units and artillery will less likely be killed in auto resolve.
- Tuned down the random killing of units.
- Bloated corpses no longer automatically blow up in auto resolve.
- Numerical superiority in terms of melee units has more of an impact.
- Ranged units are weaker.
- Missile troops are less effective against cavalry, while spearmen are better.
- The prediction of the outcome of auto resolve is a bit more fuzzy.
There are several issues with auto resolve that can’t be moded:
- Auto resolve power for individual units can’t be changed (I look at you hellblaster volley gun….).
- Auto resolve power for individual factions can’t be changed (Beastmen *cough*).
You don’t need this mod if you play with SFO2 (it’s already integrated). Works for WH2 and ME. Can be installed and uninstalled at any time. The mod is compatible with any unit mod.
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Check out my other mods with many well thought out and balanced changes to campaign mechanics. And don’t forget to like. 🙂
Revisions:
Old revisions of this mod are available below. Click the link to download.