Deadly Chaos Invasion v3.0 – Updated for the Warden and the Paunch
The thunderous march of a numberless host will crumble enemy walls, slaughter men, women and children enmasse, all to the amusement of the Chaos Gods. There is no refuge to seek, no salvation to save you when the Chaos Hordes arrive. Wherever you run, you will face the End Time!
Will your empire fall to the merciless armies of the Everchosen? Will your Lords fighting foreign wars be able to return home in time to save their homeland? Find out why the realms of Mer and Men fear the encroaching darkness!
***This is a Major Overhaul of my original Deadly Chaos Invasion with all new features!***

This mod is designed for experienced players that think the Chaos Invasion is weak. This mod changes that.
*To TEST this mod by turn 3 to see if it works before playing 100 turns and find out it doesn’t, subscribe to my Deadly Chaos Invasion TEST mod first and test it to make sure you’re good to go. Enjoy!
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– No Player Targeting. Chaos armies attack everyone.
– The Chaos Invasion triggers on turn 95 for the Mid game event and 150 for Late.
– The experience level of Chaos Agents are 12 to 16 and Lords are 16 to 23 or more.
– Experience of individual Chaos units is 4.
– Mid invasion army strength is 17 to 19 units and Late will have full armies at 19 to 20.
– All chaos factions spawn with a diverse unit roster.
– There are no multiple waves if the invasion has been defeated. You will have one invasion for mid and one for late.
– The Chaos Wastes spawn two separate groups. There are nine total spawn locations scattered around the world (see pics above). The other seven are The Bitter Sea, Sea of Serpents, The Pirate Coast, The Bleak Coast, The Sea of Chaos, The Great Ocean, and The Southern Straights of the Great Ocean. These Chaos armies will spread out and attack anyone and everything nearby.
– The number of Chaos Horde Armies and their Lords spawn in 9 separate areas on the map and are divided among all the various chaos factions during the invasion event for Mid, Late eras as detailed below.
Easy = 13, 15
Normal = 15, 17
Hard = 17, 19
Very hard = 19, 21
Legendary = 21, 23
– The Chaos Invasion may trigger sooner. Imperium Levels are script values that determine if the Chaos Invasion will prematurely occur before the turn designations above. They are set to 8 and 11 for the Mid and Late era event. 8 will trigger the invasion when you have roughly more than 30 settlements, and 11 will trigger with more than 50 settlements without being exact. If the Imperium threshold level isn’t reached, the Chaos Invasion will trigger normally on the turns listed above.
– Calculate the number of Chaos armies that will spawn in your game: multiply the era’s difficulty value above by 9. For example, for the Mid era event on Easy difficulty, multiply 13 by 9 and you’ll have 117 Chaos Armies to defeat.
– Comparison to the stock default script (***Note these values are stock and are NOT used in this script***): Stock difficulty {Easy, Normal, Hard, Very Hard, to Legendary} armies per difficulty Mid, Late; {4, 4, 5, 6, 7}, {6, 6, 7, 8, 9}. A stock script has 4 spawn locations. But they have 3 waves. On Easy difficulty, Mid invasion, multiply 4*4=16 armies plus 3 total waves, for a total of 48 armies.
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The More Upkeep 40% per Unit and 10% per Lord mod for Radious Mod and Mortal Empires and Vortex that makes upkeep more expensive
The No Amber Cost for Units Mod for Argwylon and Talsyn for use with the Mortal Empires campaign that eliminates the Amber cost for units.
The Ana’s Better Tower Tweaks! mod for Vortex and Mortal Empires that increases the Tower arcs from 43° to 135°
The Deadly Chaos Invasion mod for Mortal Empires that increases horde count beyond triple the number of default Armies
The ‘EVEN’ More Upkeep! mod for Vortex and Mortal Empires that increases upkeep for units and Lords EVEN more than the last mod
The Wood Elves Enhanced – Updated! mod for Mortal Empires that adds new building chains and higher tier settlements for Elves outside of Athel Loren.
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Better Difficult Campaign Insane Harder Intense Archaon Bend_You_Over
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Will be updated as necessary
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Campaign balance will be changed as this mod spawns many Chaos Hordes. You will no longer be able to let some other faction ‘deal’ with the Chaos invasion. If you don’t actively help stop Chaos, they will bring ruin to the world. Your fun may vary.
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This mod is designed to work as a standalone mod that changes the Chaos Invasion script in the Mortal Empires campaign. It is designed to be highly compatible and will work with most mods likely replacing other mods’ invasion scripts. However, it is sensitive to load order. Place it higher than any major overhaul mod that edits the same files.
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Please test this mod without using other mods before announcing a bug. Some mods will conflict only whenever a third mod is present, think Batman 1989.
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Load order of this mod needs to be higher than any other mod that edits the same files.
Has been reported to cause one instance of Invasion tension not responding correctly in a Multiplayer game. Report any issues in the comments section.
It has been reported that turn times are a little longer using this mod. This is normal because of all the extra armies this mod spawns.
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Fequois is the originator of the Chaos Invasion script mod. The two of us worked on these fixes from the very beginning. So Fequois deserves the credit for the original fix. Check out his popular Parvus mods Chaos Invasion
Also a shout out to Anyndael for his fair use script High Ranked Chaos Armies that spawn experienced armies that I included in this mod.
I’d like to thank The Duke for his awesome help on discord and sharing his weighting profile for his Chaos Army in his excellent mod The End Time. Check it out!
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This mod is provided as is and by downloading this mod you agree to use it at your own risk. This mod has been cobbled together not by those famous awesome modders I listed above, but by me, Ana, a highly inexperienced know nothing. Don’t blame me when your save game files don’t load.
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