AI Climate Improvements [Norsca Edition]

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Author: DaTroll

Last revision: 1 Nov, 2018 at 17:13 UTC

File size: 63.49 KB

On Steam Workshop

Description:
Last Update: 2018.05.30

Features
  • The AI now finds uninhabitable regions much less interesting for conquest and it will mostly just sack or raze them. It will no longer colonize uninhabitable regions.
  • The AI now treats suitable and unsuitable regions differently. It will still colonize and conquer unsuitable regions, but the chance to sack or raze them is much higher.
  • There are no longer AI profiles that ignore the type of climate. Every faction will now take the climate into consideration when deciding whether to conquer, sack, raze or colonize a settlement.

Known Issues
  • none

Compatibility
  • Savegame compatible
  • Modifies cai_personality_occupation_decision_***, as long as an other mod does not change it you will be good to go!
  • SFO compatible (2018.02.02)

This mod was originaly made by Leylos. I decided to continue his work because he opted to quit maintaining his version.

Originally posted by author:

Feel free to contact me if you have any questions or want to report bugs.