Chaos Camps

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Author: Anyndel

Last revision: 16 Dec, 2019 at 23:00 UTC

File size: 1.04 MB

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Description:

This mod creates a new feature for the game which are camps added to the campaign map that have a chance of spawning Chaos forces every turn they are left untended.

HOW IT WORKS
1. If the player isnt Warriors of Chaos, the game will roll to decide wether a chaos camp is created. The chance for that is 20% per turn.
2. If the roll passes, then the game will roll again to decide where the camp will be created, out of 60ish possible locations.
3. When that is decided, the game will create a Chaos Camp at said location, which essentially works like the encounters at sea markers, but with a twist, every turn the camp is alive and up, it will have a 20% chance per turn to spawn a chaos horde approximately 10 unit strong. They have a cooldown, where at most each camp can only produce 1 horde every 5 turns.
4. When a player controlled faction walks into the area that marks the camp location, he will be given 4 options if its a General and 2 options if its a Hero:

OPTIONS FOR GENERALS
A – Draw them out – This basically makes the chaos camp break up and form into a powerful horde that the player will now attack. The camp marker and its ability to spawn more units will be gone at this point, leaving the chaos horde.
B – Attempt an ambush – This allows the player to roll for the chance to ambush the camp and fight the battle as an ambush. The player will have a flat 65% chance to succeed in ambushing, but if he fails, he will be ambushed by the powerful spawning horde instead. This is a bit of a gamble, and up to the player to see if he wants to take it. This option also breaks up the camp and makes a horde appear.
C – Pay them off – This allows the player to pay 2500 gold to the Chaos Camp in order to buy time, basically making it so they will absolutely not spawn for the next 5 turns. This is an option in case the player only has a small army in the area and wants to make sure there will be no spawns as he gathers a force/brings another army. Do note that you can choose this option repeatedly, but it will NOT stack, choosing it again will only set the cooldown back to 5 turns, pressing it twice doesnt mean 10 turns cooldown.
D – Leave the area – Leave the area without doing anything, pretty selfexplanatory

OPTIONS FOR HEROES
A – Pay them off – This allows the player to use a hero to stall the summoning of more armies before generals can arrive to the area.
B – Leave the area

5. When a Chaos Camp is destroyed by either option A or B, then there will be a 10 turn cooldown before its given the chance to spawn again.

NOTES
-For now the chaos camps can spawn all over the world, regardless of wether the regions are owned by the player or not. Given the fact that the AI isnt really designed to go towards markers and much less make complicated decisions as to how to deal with them, this might mean a bigger chaos presence all over the world while the Chaos faction is alive. I’ve debated myself while making this mod wether camps should only spawn only on player owned regions but for now leaving it like this, listening to feedback.

IMPORTANT
-Been noticing some issues with this mod and any other mod like Those Savages, etc. that spawn a new faction that is at war with everyone that kind of messes up the war declaration behaviour of specially minor factions and rogue armies since this last patch. Unfortunately these factions seem to have a kind of soft limit to how many wars they have going on so if they are at war with the Chaos featured in this mod, they will be very unwilling to declare new wars and so on. Mod works fine but please do note this behaviour might happen. Will see if there is a solution to it.

Compatibility
Should work with most mods, including overhauls.
Savegame compatible, can be activated midgame.