Nominal Structures 2.0 (N+)

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Author: nevcairiel

Last revision: 12 Jul, 2020 at 15:43 UTC

File size: 65.57 MB

On Steam Workshop

Description:
ModID: 2163820397

Nominal Structures – a fork of Structures Plus focused on fixes, improvements and small Quality-of-Life changes.

N+ 2.0 is a clean restart on top of the big 2020 S+ update, including all new S+ features.

This new version of Nominal Structures is provided as a new mod on the workshop to allow players and server admins to swap over from N+ 1.0 on their own time (or keep using the old version), instead of forcing a possibly disruptive change.

Compatibility with S+

N+ is a drop-in replacement for the 2020 version of S+, only the config header changes to [NominalStructures]. The means that you can replace S+ with N+ and not lose any of your structures.

The only changes you need to perform are to change the Mod ID, and change the config header from [StructuresPlus] to [NominalStructures] in GameUserSettings.ini (if you changed the configuration at all)

Do NOT run N+ and S+ at the same time!

Check the Migration discussion when coming from N+ 1.0, an old version of S+ or another S+ fork.

Changes in N+

Only changes compared to S+ are listed here. You can refer to the S+ documentation[docs.google.com] for a full list of features and configuration options.

HIGHLIGHTS

  • Re-worked the Engram Override system – No engrams should be missing, auto-learning with pre-requisites is functional, and normal Game.ini options to change or disable engrams can be used
  • Refrigerator TLC – Cleaned up textures, fully paintable, and can have a label on the door
  • Platform improvements – More reliable foundation support and more snap points

QOL IMPROVEMENTS

  • Cooking Pots: Removed Augmented Kibble, added Brainwash Stew (Brainwash Stew is a Mindwipe that retains Engrams)
  • Feeding Troughs: Added 1.5x and 2x range variants (based on vanilla range), added Crystals and Element Dust to its inventory (for feeding Crystal Wyvern and Enforcer, respectively)
  • Dedicated Storage: Resources with existing Storage nearby are highlighted in the Set Resource dialog, and you can access the inventory directly for easier access to resources without pulling
  • Unstable Element can be crafted in the Tek Replicator, and converts to normal Element much faster while in its inventory

CHANGES / FIXES / IMPROVEMENTS

  • All structures are renamed to N+, Config Header is [NominalStructures], options otherwise remain the same (even those with SPlus in their name)
  • All DLC-based engrams are now properly categorized into those DLC groupings
  • Updated crafting cost and level requirements of a few Homestead items to match vanilla
  • Doubled the Industrial Grill crafting speed to match the updated vanilla speed
  • Grinder: Added the "GrinderResourceReturnPercentMission" option to configure how many resources to return from mission loot
  • Fixed the name of the Quetzal Platform Extension
  • Dynamic Gates properly emit gate opening/closing sounds
  • New Config "AdditionalEngramGroupBits" to configure which engrams are unlocked when engram unlocking is enabled (default: all engrams)
  • Fixed an issue with showing/hiding flexible cables/pipes
  • Fixed crop scaling in seamless crop plots
  • Updated Engrams in the Tek Replicator, removing duplicates and adding missing ones
  • Fixed the display of new Aquatic/Flying Chibis in the Chibi-Display, and added support for showing sub-meshes (horns, hats, etc)
  • The Nanny can now feed Primal Crystals to Crystal Wyvern Babies

All new configuration options are also documented in the discussions

Disclaimer

This mod was primarily created for fun, and for personal use. However, due to overwhelming positive feedback, I am gladly providing it for anyone to use and will ensure that it remains functional for the forseeable future.

Do note that while there are some plans for more fixes, QoL changes and a handful of new structures, N+ will not be fundamentally changed or fundamentally diverge from S+. I welcome suggestions for new features or changes – within the scope of this project.

For feedback, bugs and suggestions, please join us on Discord
[discord.gg]