Dindi’s Ghostly Goblins & Galleons

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Author: Dindi

Last revision: 7 Jun, 2020 at 12:00 UTC

File size: 20.08 MB

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Description:

Yer best start believ’n ghost storiez yer git, yer ‘n wun

Description

This mod was made for the C&C modding discords[discord.com] mod jam, representing team Goof!

This mod adds 2 new units, Ghostly Goblin Gitz, melee ghost goblins, and the Ghostly Goblin Galleon, a large ghost ship which also sports a ghostly mortar. These units are for greenskin factions.

In campaign these ghostly goblins can appear when calling a waaagh whilst based in the following provinces, some of these provinces will only provide ghostly units others will include vanilla goblins aswell:

  • Vampire Coast (Mostly Ghost)
  • Galleons Graveyard (Mostly Ghost)
  • Sartosa (Mostly Ghost)
  • Southern Jungle of Pahualaxa (A few ghost)
  • Yvresse (A few ghost)
  • Volcanic Islands (A few ghost)
  • Coast of Araby (Mostly Ghost)
  • Estalia (Mostly Ghost)
  • Tilea (Mostly Ghost)
  • Troll Country (Mostly Ghost)

The following settlement chains will be able to train the Gitz & Galleons

  • Pyramid Of Nagash
  • Galleons Graveyard
  • Tor Yvresse
  • Sartosa
  • The Awakening
  • Miragliano

I’ve tried to pick settlements/provinces that would make sense for goblin pirates to have visited aswell as some spread out across the map for gameplays sake.

Other

As this had to be made in a week I didn’t have much time to test/iron out some issues. I’m not certain if the units will be recruitable from Galleons Graveyard so confirmation either way would be good.

The black clouds near the front of the ship are visual representations of the ships melee attack needed due to the jankiness of the mortis animations.

Also I’m aware that the mortars projectiles seem to appear offset from the mortar when fired.

Credit

Thanks to ChaosRobie for helping me with the attachpoints issue , all other work done by me based of CA models/textures.

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