Configurable Explosives

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Author: Quellcrest

Last revision: 23 May, 2020 at 16:44 UTC

File size: 150.53 KB

On Steam Workshop

Description:

Mod ID: 2079678453

If you enjoy this mod, please like and favourite.

Intro:

Remaps explosives with configurable variants. The main purpose was for PVE. As such, I haven’t looked at, tested or considered PVP aspects of explosives.

Features:
  • Configurable Grenades.
  • Configurable Cluster Grenades.
  • Configurable Smoke Grenades.
  • Configurable Poison Grenades.
  • Configurable Tek Grenades.
  • Configurable IEDs.
  • Configurable Poison Tripwire

Changes:
  • Grenades and Cluster Grenades also cause a bleeding/slow effect.
  • Tek Grenades also cause a burning/slow effect.
  • Smoke Grenades cause some dinos to flee.
  • Shrapnel caused by explosions do not affect big dinos
  • Burning effect caused by Tek Grenades do affect big dinos
  • Poison gas effects allow for taming of dinos, unlike their vanilla counterparts

Configs

[PVExplosives]
GrenadeExplosionRange=700.000000
GrenadeExplosionDamage=175
ClusterGrenadeFragmentDamage=100
ClusterGrenadeNumFragments=10
ShrapnelHealthBleedPercent=0.100000
ShrapnelDurationSeconds=5.000000
ShrapnelSlowdownPercent=0.500000
PoisonGrenadeTorporPerCycle=100.000000
PoisonGrenadeTimePerCycleSeconds=4.000000
PoisonGrenadeTorporRange=600.000000
PoisonGrenadeGasTimeLingerSeconds=20.000000
TekGrenadeExplosionRange=900.000000
TekGrenadeExplosionDamage=925
BurningHealthDamagePercent=0.150000
BurningDurationSeconds=5.000000
BurningSlowdownPercent=0.850000
SmokeGrenadeOxygenPerCycle=1.000000
SmokeGrenadeTimePerCycleSeconds=5.000000
SmokeGrenadeSlowdownPercent=0.250000
SmokeGrenadeExplosionRange=900.000000
SmokeGrenadeGasTimeLingerSeconds=20.000000
IEDExplosionDamage=350.000000
IEDExplosionRadius=900.000000
IEDNotifyTripChat=True
PoisonTripwireTorporPerCycle=100.000000
PoisonTripwireTimePerCycleSeconds=2.000000
PoisonTripwireTorporRange=1200.000000
PoisonTripwireGasTimeLingerSeconds=30.000000

Configs Explained:

GrenadeExplosionRange = Radius of explosion
GrenadeExplosionDamage = Damage caused

ClusterGrenadeNumFragments = Number of fragments spawned on explosion
ClusterGrenadeFragmentDamage = Damage caused by each fragment

ShrapnelHealthBleedPercent = Bleeding damage caused by explosions. Percentage of health to lose. 0.0 = none. 1.0 = everything.
ShrapnelDurationSeconds = Time in seconds to bleed for
ShrapnelSlowdownPercent = Slow effect applied after explosions. New movement speed in percentages. 0.01 = barely moving. 0.99 = almost normal

PoisonGrenadeTorporRange = Range for gas cloud to effect
PoisonGrenadeGasTimeLingerSeconds = Time for gas to stay active, in seconds.
PoisonGrenadeTorporPerCycle = Amount of torpor gained per buff cycle.
PoisonGrenadeTimePerCycleSeconds = Amount of time each buff cycle lasts, in seconds.

BurningHealthDamagePercent = Burning effect applied by tek grenades. Health lost in percentages. 0.0 = none. 1.0 = everything.
BurningDurationSeconds = Time burning effect lasts.
BurningSlowdownPercent = Slow effect applied to burning targets. New movement speed in percentages. 0.01 = barely moving. 0.99 = almost normal

TekGrenadeExplosionRange = Explosion radius
TekGrenadeExplosionDamage = Damage caused

SmokeGrenadeExplosionRange = Explosion radius
SmokeGrenadeGasTimeLingerSeconds = Time for gas to stay active, in seconds.
SmokeGrenadeOxygenPerCycle = Percent of oxygen lost per buff cycle
SmokeGrenadeTimePerCycleSeconds = Amount of time each buff cycle lasts, In seconds.
SmokeGrenadeSlowdownPercent = Slow effect applied to affected targets. New movement speed in percentages. 0.01 = barely moving. 0.99 = almost normal

IEDExplosionDamage = Damage caused per PAIR of IEDs
IEDExplosionRadius = Explosion radius
IEDNotifyTripChat = Notify when IED explodes

PoisonTripwireTorporPerCycle = Amount of torpor applied per cycle
PoisonTripwireTimePerCycleSeconds = Duration of each cycle, in seconds
PoisonTripwireTorporRange = Range of gas cloud
PoisonTripwireGasTimeLingerSeconds = Time for gas to linger, in seconds

Spawn Codes & Engrams

Spawn Codes:

cheat giveitem "Blueprint’/Game/Mods/PVExplosives/SmokeGrenade/PrimalItem_GasGrenade_pvex.PrimalItem_GasGrenade_pvex’" 1 0 0
cheat giveitem "Blueprint’/Game/Mods/PVExplosives/PoisonGrenade/PrimalItem_PoisonGrenade_pvex.PrimalItem_PoisonGrenade_pvex’" 1 0 0
cheat giveitem "Blueprint’/Game/Mods/PVExplosives/TekGrenade/PrimalItem_TekGrenade_pvex.PrimalItem_TekGrenade_pvex’" 1 0 0
cheat giveitem "Blueprint’/Game/Mods/PVExplosives/ClusterGrenade/PrimalItem_WeaponClusterGrenade_pvex.PrimalItem_WeaponClusterGrenade_pvex’" 1 0 0
cheat giveitem "Blueprint’/Game/Mods/PVExplosives/Grenade/PrimalItem_WeaponGrenade_pvex.PrimalItem_WeaponGrenade_pvex’" 1 0 0
cheat giveitem "Blueprint’/Game/Mods/PVExplosives/IED/PrimalItem_WeaponTripwireC4_pvex.PrimalItem_WeaponTripwireC4_pvex’" 1 0 0
cheat giveitem "Blueprint’/Game/Mods/PVExplosives/PoisonTripwire/PrimalItem_WeaponPoisonTrap_pvex.PrimalItem_WeaponPoisonTrap_pvex’" 1 0 0

Engrams:

EngramEntry_ClusterGrenade_pvex_C
EngramEntry_GasGrenade_pvex_C
EngramEntry_Grenade_pvex_C
EngramEntry_PoisonGrenade_pvex_C
EngramEntry_TekGrenade_pvex_C
EngramEntry_TripwireC4_pvex_C
EngramEntry_PoisonTrap_pvex_C

Todo:
  • Enable picking up IEDs without exploding
  • Configurable distance between IEDs
  • Multiple connected IEDs

Notes:

For distance/radius/range, 300 equals 1 foundation.

Modding:

My Other Mods

If you enjoy this mod, please like and favourite.

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