Boyz will be Boyz – Please Don’t Die edition [x1.5 hp]
Submod for Boyz will be Boyz.
It simply multiplies all final hitpoints by 1.5x and therefore slows combat. You can start/stop using it in campaign at any time.
Update: it now also increases base ammo by 1.5x. This effect for CAMPAIGN ONLY to not aggravate maintenance further.
NOTE: external compat. submods by Schubiduh are not currently supported for 1.5x for slight technical issues to be planned out.
tags:
– slower combat
– more hitpoints
– boyz
– sexy boyz
– cute kittens
– how do I delete internet history
The larger hp pools WILL change some create a slightly different power balance compared to the main mod, for example drastically nerfing anything that relies on burst damage like ranged and shock units. It’s sort of inevitable, but if you want slower combat, here it is.
ALSO, if you are going to provide feedback, DO MENTION YOU ARE USING THIS VERSION.
Autonomously supports units added via the optional pack.
Can be stacked with YpsiNine’s submod for even longer combat (or this can be used alternatively, your call).
Once again, using both submods will DEFINITELY alter balance so I am not responsible for how it goes. 😛
PS: no, while I can increase the multiplier here I won’t make even more versions, each submod slows down updates considerably.
Required items:
Click the title to search on this site.
Boyz will be Boyz - Closer to Tabletop overhaul — Steam Workshop