Make Swarm Factions Great Again (Using Waaagh mechanics(Full Edition: dependent on Old World Rites mod)) BUNDLE

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Author: SweepMachine

Last revision: 24 Aug, 2021 at 02:49 UTC (1)

File size: 838.66 KB

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Description:

WARNING:
due to limiations of some factions being an Old Total war Warhammer 1 faction you must have this mod downloaded https://steamcommunity.com/sharedfiles/filedetails/?id=1315502181

QUICK TIP:
In Vandy’s mod he states that arachnorok spiders, steam tanks, and blood knights are not recruitable in the traditional sense. YOU CAN CHANGE THIS USING HIS MCT mod at: https://steamcommunity.com/sharedfiles/filedetails/?id=2136347705

HOWEVER:
My mod adds another way for disabling this option if you do not wish to use another mod, so if you want to keep the said units as normal recruitment then PUT MINE ABOVE HIS IN LOAD ORDER!!! (But i would Highly recommend using the MCT mod as it is the proper way to manipulate this stat, if you do use MCT make sure his mod is above mine in load order)

Factions and What Rites Activate the Support Army mechanic:

Chaos:
Cult of Chaos (Old World Rite Mod)

Beast Men:
Vicious Demise (Old World Rite Mod)

Norsca:
Rite of Shornaal (Old World Rite Mod)

Vampire Counts:
Rite of Dominance (Old World Rite Mod)

Tomb Kings:
Rite of Tahoth

Skaven:
The Dominating Scheme

DESCRIPTIONS:

Chaos Undivided
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25% ———– Chaos Spawn
75% ———– Forsaken

So mostly Forsaken, will spawn in the support army. And as the winds of chaos flow unpredictably, these forces decay slowly as attrition after every turn. Lasts for 10 turns.

Beast Men
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The Roar echoed across the lands, reverberating against the mountains, and rustling the trees in the valleys. It awoke the lost, and wandering hordes of bestial boars which roamed the countrysides far and wide. They gathered under one banner to gnaw on the bones of the deceased, to ravage the land of their tasty morsels. Though they shared a purpose it is just as hard to maintain a throng of mindless beasts as it is to collect all the rain amidst a storm.

^^^
Incase you want a brief explanation, This mod adds a support army into beast men rosters according to the number of armies you have at the time of using the "Vicious Demise"

Although this is a bit different from my normal mods as due to Beast men being a horde faction, the supporting army receives attrition every turn because they don’t have a home settlement. (I explained this lore wise in the first paragraph.) This attrition becomes less and less the more the supporting army receives it, but it also forces there to be no replenishment (which doesn’t happen normally unless you’re in a settlement)

SO to counteract this I have used Razorgors, because they are strong in numbers and pack a good enough punch to warrant keeping them around.

Norsca:
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WE’RE BACK!!!

Chaos seeps from the north, the tide is coming…..

So, This mod adds 20 units to the support tab of all your existing armies using the "Rite of Shornaal"

But what UNITS are in this army I hear you ask. WELL

40% ———- Norscan war hounds
33% ———- Norscan Ice Wolves
10% ———- Skin Wolves
06% ———- Ice Trolls
05% ———- Armored Skin Wolves
04% ———- Feral Mammoths
02% ———- Ice Wyvern.

So mainly it will just be wolves, however you have a chance of getting some really fun and interesting units HAVE FUN!

Vampire Counts:
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20 Units of Zombies

OH, yeah and go thank Vandy for allowing me to use his mod in this way 🙂

Tomb Kings:
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Name ————————————————————— (chance)
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
Skeleton Warriors (sword and shield) ——————————– 57%
Nehekhara Warriors ————————————————– 23%
Tomb Guard (sword and shield) ————————————– 09%
Ushabti (dual swords) ———————————————— 05%
Sepulchral Stalkers ————————————————— 03%
Necropolis Knights ————————————————— 02%
Tomb Scorpion ——————————————————- 01%
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

So what does THIS mean?

Well, most of the auxiliary army will be Skeleton warriors mixed with Nehekhara warriors, but there’s a bit of spice added in that gives this all a nice feel and makes it fun to use.

"…………………….." – Some Skeleton warrior (they don’t have vocal cords)

Skaven:
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Adds up to 20 units of skaven slaves into a second tab of every army you own, upon activation of the RITE of "The Dominating Sheme"

These units will last 15 turns, at which time you will need to refresh the "The Dominating Scheme" to get more slaves.

"BUT BALANCE" I hear you cry out.

Well, the rite only unlocks after securing a whole province, assigning the expansionist commandment to said province, and it still costs 3000 gold after every use, providing all the buffs it did in the past along side the slaves.

So you tell me, are skaven slaves worth 3000 gold?

"FOR THE VERMINTIDE!!"

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Old World RitesSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.