Charged Armoury

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Author: cucumpear

Last revision: 23 Aug, 2020 at 21:55 UTC

File size: 1.1 MB

On Steam Workshop

Description:

Two knock-out guns (which can on occasion, or when used on small animals, kill), four hypercharge weapons, a knife, and a sword for your murdering pleasure. Sword texture by GinaTonic.

All weapons are craftable after the charged shot research. Since they are fairly expensive, you should only encounter raiders carrying them in midgame (or if you accidentally got very rich early on).
This mod should be perfectly safe to add to a running game and there are no known mod conflicts. At this moment I have no immediate plans to make any sort of patches.

I am aware that these are high-damage weapons. While I have tried to keep them reasonably balanced, some people might find them OP. I have worked on these for a long time and it’s unlikely that I will rebalance them any time soon
The knock-out weapons are a bit cheaty, since they make handling manhunter packs and mechanoids very easy.
I personally believe that everyone can play games as they want. Whether you choose to use them only to incapacitate rowdy colonists, to knock out every foe you can find or to avoid them completely is up to you.

Note for people who play with dev mode: Rimworld doesn’t always handle it well when the knock-out weapons crit and down a pawn in a single shot. The log will pop open, but this error can be safely ignored.

I mod for free, but if you want to you can buy me a cuppa on Ko-fi[ko-fi.com] to fuel my tea addiction and give me a warm fuzzy feeling.