12 New Traits! D&D Classes…

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Author: gamergibbon

Last revision: 22 Sep, 2020 at 23:19 UTC

File size: 252.93 KB

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Description:

Hello! Welcome to my D&D Traits mod.

I run a few Dungeons & Dragons campaigns and I thought it would be fun to create a Personality Trait for each of the 12 Classes: Barbarian, Bard, Cleric, Druid, Fighter, Monk, Paladin, Ranger, Rogue, Sorcerer, Warlock & Wizard! I have had to guess the effects based on my knowledge of D&D and the mechanics involved in CKIII. I will refine these as I go. And I will also add Events that trigger each. Any edits, tips, suggestions welcome.

Below is a Description and Summary of Effects for each Trait (note that there are some other minor effects that are not listed below):

1.
BARBARIAN
Description: The Barbarian is a fierce warrior of primitive background who can enter a battle rage.
Effects: Prowess +8, Martial +7, Diplomacy -1, Stewardship -1, Fertility x0.5, Health +2.5, Martial Lifestyle XP Gain x0.5, Dread Gain x0.25

2.
BARD
Description: The bard is an inspiring magician whose power echoes the music of creation.
Effects: Prowess +5, Diplomacy +5, Intrigue +3, Learning +1, Fertility x2, Health 1.5, Personal Scheme Power x2, Monthly Piety x0.4, Attraction Opinion +25

3.
CLERIC
Description: The cleric is a priestly champion who wields divine magic in service of a higher power.
Effects: Prowess +3, Learning +5, Diplomacy -1, Stewardship -1, Fertility x0.5, Health +3, Monthly Piety x3.5, Clergy Opinion +40

4.
DRUID
Description: The druid is a priest of the Old Faith, wielding the powers of nature — moonlight and plant growth, fire and lightning — and adopting animal form.
Effects: Prowess +4, Diplomacy -2, Learning +6, Intrigue -2, Fertility x0.5, Health +1, Monthly Piety x0.4, Hostile Scheme Resistance x0.15, Personal Scheme Power x-0.15

5.
FIGHTER
Description: The fighter is a master of martial combat, skilled with a variety of weapons and armor.
Effects: Prowess 10, Diplomacy -2, Intrigue +2, Martial +5, Fertility = x0.25, Health +1.5, Dread Gain x0.25, Tyranny Gain x-0.2, Siege Phase Time x-0.25, Garrison Size +1, Farmlands/Plains/Steppe Advantages, Mercenary Hire Cost x-0.5

6.
MONK
Description: The monk is a master of martial arts, harnessing the power of the body in pursuit of physical and spiritual perfection.
Effects: Prowess +7, Diplomacy +4, Intrigue +4, Martial +1, Fertility x-0.25, Health +0.5, Scheme Discovery Chance x2, Stress Loss x0.1, Monthly Piety 1.5

7.
PALADIN
Description: The paladin is a holy warrior bound to a sacred oath.
Effects: Prowess +12, Diplomacy +2, Martial +5, Learning +2, Fertility x-0.25, Health +2, Monthly Piety 1, Monthly Martial Lifestyle XP Gain x0.2, Monthly Piety Gain x1

8.
RANGER
Description: The ranger is a warrior who uses martial prowess and nature magic to combat threats on the edges of civilization.
Effects: Prowess +9, Diplomacy +3, Intrigue +3, Stewardship +3, Martial +4, Learning +2, Fertility x0.5, Health +1, Monthly Stewardship Lifestyle XP Gain x0.3, Stress Gain 0.2

9.
ROGUE
Description: The rogue is a scoundrel who uses stealth and trickery to overcome obstacles and enemies.
Effects: Prowess +9, Diplomacy +2, Intrigue +5, Martial +3, Fertility x1.5, Health +1, Personal Scheme Success Chance +25, Hostile Scheme Resistance x0.5, Personal Scheme Power x0.3

10.
SORCERER
Description: The sorcerer is a spellcaster who draws on inherent magic from a gift or bloodline.
Effects: Prowess +5, Diplomacy -1, Martial +8, Learning +3, Fertility x0.25, Health -0.5, Hostile Scheme Resistance x0.3, Personal Scheme Power x0.4

11.
WARLOCK
Description: The warlock is a wielder of magic that is derived from a bargain with an extraplanar entity.
Effects: Prowess +3, Diplomacy -3, Intrigue +3, Learning +1, Martial +3, Fertility x-0.25, Health +1, Monthly Piety +0.5, Monthly Martial Lifestyle XP Gain 0.5, Siege Phase Time -0.2

12.
WIZARD
Description: The wizard is a scholarly magic-user capable of manipulating the structures of reality.
Effects: Prowess +5, Diplomacy +3, Intrigue +1, Stewardship +2, Martial +2, Learning +7, Fertility x0.5, Health -1.5, Monthly Learning Lifestyle XP Gain x0.5

P.S. this is my first ever mod… so please go easy on me! Testing testing, 123…

Note: these descriptions are directly from the Dungeons & Dragons Players Handbook 5E – I did not write these.