Varied Generals II

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Author: Grizzly

Last revision: 26 Oct, 2017 at 14:20 UTC

File size: 617.47 KB

On Steam Workshop

Description:

Hello one and all!

I have brought this mod to the second game. I will look to improve and adjust the new factions and their generals in game 2 as well. I’ve imported my old work from WH1 so all that have been done right now are the Dwarves, Empire, Bret, Vampires and Beastmen.

Please vote here and let me know which one you would like to see first! — http://www.strawpoll.me/14153455

This mod replaces specific generals with different head models so to limit ‘clone’ generals. It also adds increasingly more variation between the same generals giving them different equipment such as armor, weapons and shield design. Obviously some will appear twice, just by the nature of how the game generates the meshes – but for the most part you should be getting much more variety on generals.

Empire – Fully Varied including equipment
Dwarfs – Fully Varied including equipment
Greenskins – 4 General Armors and replaced and some variation – Variation for Great Shamans.
Vampires – Slight Variation added with Wight King legs put into the mix.
Bretonnia – Two Generals changed/varied
Beastmen – Two Generals changed/varied

The aim of this mod was to add a bit more variation to Generals and Lords as a lot of them look far too similar. I got tired of seeing the same models for mainly the Dwarfs and Empire Lords – I mean the empire had three identical models with the long beard just with different hats. Now you don’t have to settle between the beard guy with a hat or the beard guy without a hat – you can choose a general that looks completely different!

Save game compatible and compatible with all mods that don’t edit General models.