Land Encounters: Anyndel Reupload [Beta]
Yis, I’m aware this mod sometimes does not trigger the encounters. I have to go through and rewrite a healthy portion of it, but there are other mods I’m trying to get to first.
Thanks for your patience and your reports!
As of Sep 21, 2020, Anyndel the modder has retired either temporarily or permanently and has put their load of workshop mods to the public for anyone who would like to go through and grab them. This is a reupload/update/rewrite of Anyndel’s original content. If at any point they come back and can return to mod, I’m more than willing to take this mod down and allow theirs to be back up.
The original mod can be found at: https://steamcommunity.com/sharedfiles/filedetails/?id=1936822519
Before I get many requests – I only plan on picking up five or so of Anyndel’s mods, this one included (Land Encounters, Watchtowers & Forts, Allies Return Land, Hire Reinforcements, Call Nearby Ally Army).
I don’t plan on picking up any beyond that for the time being, there are still my own mods I want to focus on as well.
This mod re-introduces the "Encounters at Sea" mechanic, by adding further markers onto the ground. You can uncover buried treasures, get boosts, or run into a band of pirates blocking your path.
For the time being, I have matched the balance of Anyndel’s original version and left the rewards untouched, but I’ll be taking an axe to a lot pretty soon, adding more rewards, and similar.
This mod is marked as a beta due to incomplete features. I have further plans – refactoring the mod so it’s easier to read, adding some stuff so modders can add their units to the bandit armies, adding some MCT settings to make the encounters tweak-able for the players, and making the mod more dynamic with the armies and the spawn locations.
You can keep a watch on progress and my plans at the GitHub repo for this mod: https://github.com/chadvandy/AR_encounters_at_land
You can use the Mod Configuration Tool to customize parts of this mod. For the time being, you can only edit the number of encounter markers that are created on fresh start; this will be expanded once the refactor is done to a bunch of customizations.
Compatible with any other mod. Obviously shouldn’t be used with Anyndel’s previous version.
It can be added during an extant save. I am not sure if it can be removed mid-save.
shameless copy-pasta goes here.
If you’d like to get in touch with me about my mods or whatever, don’t bother with Steam. Join me and a bunch of awesome modders in the Modding Den[discord.gg], a Discord channel. It’s a great place for people who love mods, or Total War, or gaming, or want to learn how to mod. Come join the fun!
If you’d like to keep up-to-date with my goings-on, I also keep a blog on Patreon[www.patreon.com]. Donations are in no-way a requirement to view the blog, whenever there’s big news I post it up there because I just love the blog format.
In case you’re not in the loop, I’ve made a modding website for tutorials on how to mod Total War games[tw-modding.com]! Click that link and check it out, let me know how you like it. Modders, if you have an interest in helping me out, PLEASE reach out!
Revisions:
Old revisions of this mod are available below. Click the link to download.