RimUniverse

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Author: Balthoraz

Last revision: 12 Oct, 2020 at 23:37 UTC

File size: 18.76 MB

On Steam Workshop

Description:

WARNING: This mod is not compatible with other biome mods. If you use it with other biome mods it can cause strange biome selections.
NOTE: If you see this mod is incompatible with other mods, is because those mods are integrated (same mod or similar functions) into RimUniverse, so you do not need them.

Expand your RimWorld into the next level with this complete overhaul thanks to the big community of RimWorld!
This mod expands RimWorld using unique features and other community mods integrated together to bring you a new experience.

Core Module

Architect Icons. Integrated this mod by marcin212.
Power indicators. Integrated this mod by Erdelf.
– Allows recycling clothes on your tailor bench to get additional raw resources.
– Allows placing traps one near each other. Reduced their cost from 45 to 20.

Biomes Module

Biomes reworked. A complete new biome systems simulating real life biome distribution based on Whittaker’s biome diagram.
Added new biomes: Permafrost, Grassland, Savanna, Woodland and Moist Decidius Forest.
– Rivers, lakes, marsh water and coastal water will respond to extreme low temperatures freezing the water.

Contributions (Credits):

Jaxxa – ED-Embrasures (Used its Graphics for our embrasures).
Rainbeau Flambe – Used part of his freezing water code. Used as base.
Erdelf – Show Mod Designators & Power Indicators (Integrated)
marcin212 – Architect Icons (Integrated)
Gguake – Simple Search Bar (Integrated)
Shake – Steam preview image.

Also thanks to erdelf, Dr Zhivago, Jamaican Castle, Garthor and dninemfive to help me on my beginning in modding and made this mod and all future updates possible.

This mod will be updated constantly with several new mods integrated and new stuff.
Next big major update: Animals Module.
This mod is intended to be modular and customizable, so you will be able to choose what to include and what not in the same file without affecting the rest of the mod.

You can track the mod development progress in Google Sheet
https://docs.google.com/spreadsheets/d/1fF-fCsHRDGCFCzfQ3oNCWXQM7hxP0x5oreab4G-mqMI/edit?usp=sharing