[WOTC] Immolator Overhaul
This mostly cosmetic mod replaces the appearance of Mitzruti’s Immolators with adjusted SPARK Flamethrowers made by Claus, and gives them new firing animations.
Adds icons for Immolators’ weapon upgrades, including the green overlay icons. Replaces Breakthroughs’ and Proving Grounds’ images.
Adds a new starting weapon: Flametorch. It is a junky, weaker version of the conventional Immolator that doesn’t have any upgrade slots. It is upgraded to conventional Immolator by a new upgrade schematic that becomes available for purchase after researching Modular Weapons.
The purpose of this weapon is to address the visual disparity between the new fancy conventional Immolator, and the regular XCOM conventional weapons. It’s still compatible with Canisters, should you want to use them together.
When using SPARK Arsenal, soldiers equipped with Immolators will get an Auxiliary Weapon inventory slot that can be used to carry a Canister, as long as the soldier does not have a Canister equipped in another slot.
This mod also makes Canisters a unique-equip category, so that only one of them can be equipped at a time, and adds localization for its weapon category.
- X2 WOTC Community Highlander of any version is required.
- Immolator + Chemthrower Abilities is required.
- [WOTC] Iridar’s Template Master – Core is required.
Immolator Overhaul requires SPARK Flamethrower textures, which it can get from either [WoTC]SPARK Flamethrowers or from [WOTC] Iridar’s SPARK Arsenal.
Immolator Overhaul will work fine if you play with both of these mods.
If you don’t want to play with SPARK Flamethrowers nor with SPARK Arsenal, you can still make Immolator Overhaul work by copying these files:
OR
to
This mod should be compatible with anything that doesn’t attempt to make the same changes to the same items. Can be installed mid-campaign.
Compatible with [WOTC] Prototype Armoury and [WOTC] Covert Infiltration out of the box.
If Prototype Armory is present, you will start the campaign with the infinite quantities of Flametorch in HQ inventory, and the Immolator will be single-buildable in Engineering after you complete Modular Weapons research.
The mod is entirely configurable through:
Credit to Aks for Russian translation.
All 2D art in this mod is made by NeIVIeSiS, including the mod preview image.
New Immolators’ models and special effects by Claus, taken with his permission.
Flametorch model taken from the Flamer Mod 2 mod by Apathy Enrage and Mecrutio, originally made for vanilla XCOM 2.
Please support me on Patreon[www.patreon.com] if you require tech support, have a suggestion for a feature, or simply wish to help me create more awesome mods.
Required items:
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X2WOTCCommunityHighlander v1.24.0 — Steam Workshop
Immolator + Chemthrower Abilities — Steam Workshop
[WOTC] Iridar's Template Master - Core — Steam Workshop
Revisions:
Old revisions of this mod are available below. Click the link to download.