Better Dynasty Perks

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Author: PRICEless

Last revision: 27 Nov, 2020 at 01:45 UTC (1)

File size: 377.86 KB

On Steam Workshop

Description:
Better Dynasty Perks

This mod makes it so that Dynasty Legacies are more competitive or worth their weight in renown. No longer will you have to save up all that renown for some pitiful gains that hardly make a dent in everyday life.

Warning: might give too much of an edge over the ai since they are terrible at spending/gaining renown.

# Changes are as follows:

WARFARE

House of Warriors

Knight effectiveness = +50%
Levy size = +20%

Generational Belligerence

Monthly income while at war = +10%
Levy reinforcement rate = +50%
Casus belli cost = -20%

Squire Traditions

Prowess = +10
Movement speed = +15%
Monthly martial lifestyle exp = +20%

Inherited Tactics

Martial = +5
MAA counter efficiency = +20%
Advantage = +5
Siege weapon effectiveness = +25%

Private Army

MAA cap = +4
MAA unlock = House Guard

LAW

Mostly Fair

Popular opinion = +10

Faithful Magistrates

Development growth = +2 p/m
Control growth = +1 p/m

Power and Prosperity

Stewardship = +5
Monthly stewardship lifestyle exp = +50%

Delegated Authority

General opinion = +10
Powerful vassal opinion = +20

Home Estates

Domain limit = +2
Building construction cost = -50%

GUILE

Ominous Reputation

Dread gain = +35%
Dread decay = -20%

Long Reach

Hostile scheme success chance = +20%

Natural Schemers

Intrigue = +5
Monthly intrigue lifestyle exp = +50%

Venial

Monthly tyranny gain = -0.5 p/m

Family Connections

Dread decay = -30%
Max hostile schemes = +1
Major chance to prevent one murder for a dynasty member

BLOOD

Noble Veins

Inheriting good congenital traits chance = +100%
New good congenital traits chance = +50%

Convergent Blood

Reinforcing congenital Traits chance = +100%

Resilient Bloodline

Inheriting bad congenital traits chance = -100% (Halves the chance! Does not provide immunity)
New bad congenital traits chance = -50%

Architected Ancestry

Fertility = +10%
Pick a congenital trait to be more common in the dynasty

Octogenarians

Health = +2
Life expectancy =+5

ERUDITION

Vibrant Court

Courtier and guest opinion = +10
Better guests will be attracted

Ordained Rulership

Monthly piety = +30%
Faith conversion cost = -50%

Treasured Knowledge

Learning = +5
Monthly learning lifestyle exp = +50%

True Believers

Clergy opinion = +10
Faith and reformation cost = -35%

Bureaucrats

Base progress and councillor skill impact on councillor task = +10%
All lifestyle exp = +25%

GLORY

Desirable Match

Title creation cost = -25%
Marriage acceptance = +30

Renowned Name

Monthly prestige = +30%
Monthly renown = +0.02 p/m

Earning Respect

Diplomacy = +5
Monthly diplomacy lifestyle exp = +50%

Assertive Rulers

Short reign duration = -50%
Independent ruler opinion = +15

Righteousness

Max personal schemes = +1
Personal scheme success chance = +25

KIN

Bounteous Loins

Fertility = +10%
Disease resistance (fertility) = +20%

Studious Youth

All stats = +1
Prowess = +2
Dynasty members get better education traits

Constant Care

Disease resistance (health) = +1
Spouse opinion = +20
Fewer complications during pregnancy

Close Bonds

Stress gain = -35%
Dynasty opinion = +10
Personal scheme success chance on dynasty members = +30%

Graceful Aging

No prowess loss from aging
Attraction opinion = +10
Life expectancy = +5
Increase skills with age

Compatibility

• Not compatible with mods that modify dynasty perks obviously (with some few exceptions)

• Compatible with my Better House Guard mod. (One of the few exceptions so far. Better House Guard will overwrite the warfare tree, but they are similar in rewards, and in effect just enables the new custom MAA Better House Guard provides.)

https://steamcommunity.com/sharedfiles/filedetails/?id=2224834860

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Revisions:

Old revisions of this mod are available below. Click the link to download.