Heroes and Villains
This mod aims to
1) Increase the variance of value in each pawn, reflected as raw stats, skills, and ‘perks’ that provide special benefits in special circumstances.
2) Increase the connection between the player and pawns; a pawn loss should be dramatic but also rewarded. Similarly, pawns joining the camp should be significant events, along with all the interactions of our pawns among themselves.
3) Add coherent but rogue-like narratives where pawns assume roles in a larger story. Consequently, we can’t have pawns dying from trying to tame rabbits, so it’s also much harder to achieve finality with a pawn.
Release Notes:
V0.1 – Pawn RPG mechanics
Adds Body, Mind and spirit to pawns. These are permanent stats and cannot be changed throughout the course of regular gameplay, and represent immutable potentials of pawns.
Stats are between 1 and 13, with 5 being average and functional. Most stats, e.g. global work speed, research speed, medical speed, are affected by these values. It effectively broadens the efficacy variance of ‘doing things’, i.e. pawns can operate at a 50% modifier or up to a 225% modifier depending on their body / mind / spirit stats and what job they are doing.
Roadmap:
-Tweak values for balance
-Add job perks
-Add combat perks
-Add social perks
-…Somehow figure out how to construct narratives dynamically and incentivize tragedy and comedy on the Rim