Return to Monke

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Author: kd8lvt

Last revision: 13 Nov, 2020 at 00:32 UTC

File size: 16.38 KB

On Steam Workshop

Description:

v1.0
Changes the "Run Wild" mental break to a "Return to Monke" mental break. Monkey metamorphisis not included.

F.A.Q:
Q: This is dumb.
A: Not a question, but, yes! This is very dumb, and I probably had too much fun making it.

Q: Did you make this for Mr. Streamer?
A: Yes! How’d you guess?

Q: Why no monkey metamorphisis?
A: Because 1. That’s even more dumb, and 2. It would kinda suck to lose an entire colonist just because he’s tired. As people have said previously, if you want to actually return your colonists to monke, I suggest Pawnmorpher, which you can find here 🙂

Q: Where do I put this in my load order?
A: Anywhere should work. As with any patch mod, however, if it doesn’t work try slapping it down to the bottom of the list and it should start working. Otherwise I screwed up and you should yell at me to fix it.