RNW Tile: Antarctica

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Author: Elzephor

Last revision: 28 Aug, 2016 at 04:03 UTC

File size: 685.06 KB

On Steam Workshop

Description:
THIS TILE HAS BEEN ADDED TO THE BASE GAME, SO THIS MOD IS DEFUNCT.

You can still use the demo version to see it spawn every time.

Adds a new tile for the random new world to use, modeled off of the bedrock topography of Antarctica!

Overview

The tile is large enough to present a large and continous landmass, as well as numerous mid-sized islands. It presents over 800 land provinces to conquer and colonize. However, it is also compact enough that other tiles can fit around it. It has an extremely high rate of spawning, but it can spawn in many different rotations and mirrorings, so there’s always a degree of uncertainty.

The tile is very large, taking up most (but not all) of the New World area. This means that you can expect to see a wide variety of climates across the landmass!

Each wasteland mountain area is named after it’s real world counterpart, like the Transantarctic Mountains!

It has a slightly higher spawn rate than other tiles. To see it generate every time, use the demo version.

Specs

– 809 land provinces
– 17 regions
– 72 islands
– 1 continuous landmass
– 58 non-randomized sea provinces
– 44 lakes
– 13 straits
– 24 important river estuaries
– 18 important natural harbours
– 3 important inland centres of trade
– Size: 1920 x 1920 pixels, or 13×13

Requirements and Compatibilities

Requires the Conquest of Paradise DLC, as does anything else related to the random new world.

This mod is compatible with Random New World Improvements, and should play well with any other mod out there.

Acknowledgements

The tile is based on bedrock data of Antractica discovered by the BEDMAP project. The original data, and more information on it, can be found here: http://nsidc.org/data/atlas/news/bedrock_elevation.html

Votes make the workshop go ’round, so if you like the tile please give it a thumbs-up!