Fast Units – Fast Armies

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Author: Crynsos

Last revision: 1 Nov, 2018 at 13:10 UTC

File size: 125.95 KB

On Steam Workshop

Description:

Why are pure cavalry armies just as slow as an army that uses artillery? Why can’t dragons and warhounds outrun an infantry filled army? Ask these questions no longer, get this mod instead!

This mod modifies the movement speed of armies, based on the slowest unit.
So an army full of cavalry can now stay well ahead of slower armies with infantry and artillery to scout ahead, hunt down slower armies or evade enemy armies much better.

Detailed Mod Information

Artillery slows down an army by 10% for a maximum speed of 90% of the base range.
This includes units such as Cannons, Catapults, Trebuchets, Gyrocopters, Steam Tanks, …
Infantry continues to provide the baseline movement speed of 100% for most armies.
This includes units such as Spearmen, Swordmen, Dwarf Warriors, Orc Boyz, Marauders, …
Monstrous Infantry can move about 10% farther than normal infantry units.
This includes units such as Trolls, Chaos Spawn, Minotaurs, Vargheists, Dragon Ogres, …
Cavalry provides fast skirmishing armies that move 25% faster than normal infantry units.
This includes units such as Pistoliers, Black Knights, Goblin Wolf Chariots, Centigors, …
Armies full of Monsters and War Beasts have fast or flying units that can move 40% faster.
This includes units such as Giants, Warhounds, Varghulfs, Manticores, Dragons, …

These bonuses are applied based on unit type, so they should be compatible with all correctly categorized units from mods as well.
Remember that your lords and heroes also need to be fast enough to not slow everyone else down!

I may eventually fine tune this mod a bit more to provide bonuses to more specific unit groups.

Compatibility

This mod should not conflict with any other mod that I know of.

You have to start a new campaign for this mod to take effect.

Want to support my mods? Then check out my Patreon!
[www.patreon.com]