Longer Battles & Better Terrain

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Author: Jack

Last revision: 10 Jun, 2018 at 19:34 UTC

File size: 80.9 KB

On Steam Workshop

Description:
Updated for Queen & the Crone DLC!

This mod completely overhauls the battlemechanics in Warhammer 2
I will list detailed changes below, heres just a quick summary:

Skirmishers are no longer able to fire straight up in the air to let the arrows fall (which by now would be completely out of energy) on units that are in combat with their own units which looks silly and is completely unrealistic.
I have adjusted all terrain penalties and buffs so that they have bigger impact and make sense ( ethereal units wont be slowed down by water anymore for example!)

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Other changes are:
Longer Battles

The increased attack interval and the reduced hit chance values will lead to longer battles so you can admire the beautiful animations and graphics a bit longer.
Therefore i have decreased the reload speed of skirmishers when their fatigue increases. That way their initial impact is still the same and you can still shatter enemy units whit a net and concentrated fire before they reach your line but once they go from fresh to active their reload rate decreases a lot. So that way they arent suddenly way stronger because of the prolonged melee engagements.

Shockcavarly or Shocktroops in general arent at a disadvantage because of the prolonged engagement because i have greatly incresed the time in which their charge bonus is active.

Slight Magic Buff

Projectile- and explosion spells all got a minor buff to their damage. Especially projectile spells needed a little buff.
But most importantly i have doubled the power of healing spells because they all mostly felt very weak in Warhammer 2. Now you are actually able to hit the healing cap again before wasting all of your Winds of Magic.

Sieges

Towers got their range reduced to 210m which allows you to maneuver in front of the city without getting your reinforcements killed long before they arrive. This also greatly helps out the AI because they often leave units behind outside your walls.
To balance this i have increased the firing angle of those towers to 120° and i have reduced the hitpoints of all siege vehicles so that you can still destroy them with concentrated fire.

Terrain Impact

Terrain has a bigger impact on unit movement.
Deep water will severely slow down any unit that marches through except etherial ones.
Shallow water will also have a bigger impact now except for aquatic units.
Forests will reduce the speed of large units by 40% except for those that have a bonus for woods (Beastmen and Wood Elves units)
Also, ethereal units will no longer be affected by terrain.

Compatability

Not compatible with other battle mods!