[FSF] Vanilla Bionics Expansion
This bionics mod focuses on a very vanilla experience and fills out the numerous prosthetics/bionics/archotechs omitted from the base game. Everything is balanced around vanilla stats, costs, skills and time. Each prosthetic/bionic/archotech changes the body parts efficiency and nothing more. Every part affects only what they are supposed to so there are no weird or whacky bonuses.
The following prosthetics/bionics/archotechs have been added.
Artificial Nose, Prosthetic Eye, Prosthetic Hand, Prosthetic Spine, Prosthetic Lung, Prosthetic Kidney, Prosthetic Liver, Prosthetic Stomach, Bionic Jaw, Bionic Lung, Bionic Kidney, Bionic Liver, Bionic Drill Arm, Bionic Field Arm, Bionic Power Arm, Archotech Ear, Archotech Jaw, Archotech Spine, Archotech Heart, Archotech Lung, Archotech Kidney, Archotech Liver, Archotech Stomach.
The artificial part is merely a replacement and offers no advantage over a natural one. The prosthetics and bionics fill out parts omitted from the base game. Prosthetics give 80% part efficiency, bionics give 125% part efficiency and most archotech give 150% efficiency, all of them are comparable to items in the base game.
I’ve added full arm replacement versions of the Drill, Field and Claw arms. This allows you to install them on people who have had their shoulder removed or lost which normally would not be possible. They function like a bionic arm with an attachment so they provide 125% efficiency and no movement debuff. The skill bonus is lowered somewhat to compensate for the extra efficiency, in the end they are very slightly more effective than their hand weapons. They are made with a bionic arm, the tool arm and some advanced components.
All Archotech items can only be obtained from quest rewards or from traders.
This mod will likely run with other bionics mods like EPOE or Rah’s Bionics but it is not recommended. Running multiple large bionics mods will result in duplicate body parts with differing stats. My mods are designed to be run on their own or in conjunction with bionics mods that simply add additional implants.
I’ve added patch support for Elite Bionics Framework. If the mod is loaded alongside my own a patch will run adding the HP bonus to bionics parts. It is however not required and is simply an optional addition.
Prosthetic No Missing Body Parts
This mod changes how the game checks for hands and feet making it possible to wear items such as gloves, boots and rings on bionic limbs. Check your mod settings for it to ensure all possible bionics are enabled.
Elite Bionics Framework
THIS MOD IS NOT REQUIRED
This mod can be run alongside my own mod. If my mod finds it enabled a patch will run adding the HP bonus to bionics parts. To my knowledge and from my brief testing it can be installed and uninstalled without issue.
Xenobionic Patcher
While A Dog Said is the popular choice for animal bionics. Xenobionic Patcher makes bionics a one size fits all. You can install normal human bionics on your animals without crafting, finding or buying separate bionics.
Bionic Icons
Modifies the icons for bionic boxes so you can tell what they contain without clicking on them.
[SYR] Prosthetic Table
All bionics are removed from the machining bench and fabrication bench. Instead they appear on a new prosthetic table.
Chinese Simplified Translation provided by homet4