Threat Point Cap

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Author: Murmur

Last revision: 10 Apr, 2024 at 15:08 UTC (2)

File size: 938.3 KB

On Steam Workshop

Description:

This mod allows you to set a cap to your colony’s threat points that are used to determine how strong of a raid you get. The last raid’s threat point calculation is shown on the settings menu, so if you reach a point and you do not want your raids to get any stronger, you can set the threat point cap to the value of the last raid and all future raids will remain roughly the same difficulty. If in the future you want to increase the difficulty you can raise the cap to your liking.

Can be safely added or removed from a game in progress.

Buy why?

When I play Rimworld I like smaller colonies with only 3 or 4 fighters to defend it, and no killboxes. It doesn’t take long before the game decides I’ve had enough fun and starts sending 50+ person raids at me. I made this mod so I can tell Rimworld to go **** itself when it decides it wants to invalidate my playstyle.

I hope that you too will use this mod to tell Rimworld to go **** itself when it tries to force you to play a specific way.

Feeling generous?

[ko-fi.com]

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HarmonySteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.