Racial Diversity (Formerly Multirace Bandits)

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Author: Shidan

Last revision: 5 Feb, 2021 at 20:35 UTC (3)

File size: 550.91 KB

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Description:

A mod to increase the diversity of races across the world of Kenshi. Allowing many factions to spawn with more races than they normally would.

Generally any faction can have any of the main races, with the chances based on the distance from their homeland (Example: Hivers tend to be less common in areas far away from their villages), or what kind of faction it is (Example: Shek less likely to join a ninja faction). And of course factions that might have a racist tendency do not have said races in their factions.

I also increased the diversity of skeletons, making the other variants found out in the world more often. Following similar rules as the other races.(Example: P4 units more likely in science factions, Soldierbots in mercenary groups.) That said, skeletons are still very rare in general. This just allows more variety when you do see them.

Also expect to see a few South Hivers in factions near their lands that would not be averse to taking in their ronin.

I mostly made this for my own personal enjoyment, but decided to upload it for those interested. If you have any suggestions, such as adjustments to the racial spawn rates or other factions to include, please feel free to say something. Hope you enjoy! 🙂

Looking for a place to discuss Kenshi or Kenshi modding? Feel free to join the Kenshi Community Discord[discord.gg] We’re always welcome to new faces. 🙂

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Revisions:

Old revisions of this mod are available below. Click the link to download.