RedistHeat – Unofficial 1.1 Update

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Author: Jellypowered

Last revision: 29 Feb, 2020 at 04:04 UTC

File size: 2.38 MB

On Steam Workshop

Description:
Updated to work with 1.1 by TaranChuk, Published to the workshop by me
Important
If you are installing this on an existing save you have to delete all vents/temperature buildings first. Even then it’s possible that the duct network doesn’t behave correctly.

Equalize temperature of every room
Build (lockable) vents to equalize temperature between adjacent rooms. Build massive duct networks of your own and make central heating/cooling system.

Better graphics
Vents and ducts can only be built over a wall, rather than acting as one. No longer clutter your fort’s walls with one-cell vents. Small cooler and medium heater, which are also wall mounting, comes with this mod.

More tools
Big bases can use industrial scale heaters and coolers for effectively keeping its temperature.

General usage
The temperature buildings and the smart outlet have buttons to adjust the target temperature.

The duct intake tries to equalize the temperature between the duct network and the room it’s placed taking heat/cold from the room and pushing it into the net.
The duct outlet and the smart outlet try to equalize them too, but taking the heat/cold from the network to the room. The difference between the normal and the smart outlet is that the smart closes itself automatically to keep a room at the desired temperature, and the normal does not.

The duct cooler cools the network down and expels heat in the room it’s in.

Omniwatch video guide OUTDATED

utildayael detailed guide

Credits
-mrCarton, the author of "Central Heating".
-justarandomgeek, the author of "Signals, you can’t stop them!".
-mrofa, who helped me in the pipe’s graphic code.
-1000101 for GitHub contribution.
-Kaballah for his active and passionate feedback.
-Latta, the previous maintainer and author of the mod.
-richmost, who updated it for a17
-JonnyNova, who helped improve the code quite a bit
-Morgloz, the current maintainer.

Important
If you are installing this on an existing save you have to delete all vents/temperature buildings first. Even then it’s possible that the duct network doesn’t behave correctly.
If upgrading to v44a from previous versions you probably will have to start a new colony.

DUCTWORK IS BACK!

I’ll explain it a bit.

First, now you can connect the industrial versions of the heater and the cooler to the duct network. You can’t ouput to the net an the room at the same time so I added a button to switch between the two.

Second, the the duct outlets need flow to distribute the network heat. The only way to generate flow is wit the duct intakes each producing 16 units of flow. Since the outlets require 4, you can have up to four per intake if you want them at full throttle. The intakes suck a lot of air so a room of at least a 4×4 room is needed. They will also pull air from connected rooms so the temperature in the surrounding rooms is also important.

The new system is poorly tested so feel free to post about any bug fixes/balance suggestions/general feedback you want.

Please remember that if you want your save to be remotely compatible with the update you must destroy every industrial heater/cooler and exhaust por you have. Even then it may still be incompatible.

That’s all! I’m sorry for the long wait and I hope you have a great time playing with this mod 🙂

Current version
v50

All credits go to original author.
https://steamcommunity.com/sharedfiles/filedetails/?id=1551135830