S.T.A.L.K.E.R. – Custom Gauss Rifle

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Authors: Harkon, ParaNautic

Last revision: 12 Apr at 09:43 UTC (5)

File size: 2.7 MB

On Steam Workshop

Description:


Thank you all for your words and your support.

WELCOME TO S.T.A.L.K.E.R. – Custom Gauss Rifle!

Privet stalkers, this mod adds 2 variants of the Item 62 or Gauss Rifle from the S.T.A.L.K.E.R. games, the sprites are based on the model from the mod Gunslinger.

This mod was commissioned by ParaNautic on the Rimworld discord[discord.gg].



The Item 62 Mk.I is a powerful Gauss Rifle, in vanilla is similar to a charged rifle, with coilguns is similar to the VWEC Gauss Rifle and in CE works as a semiautomatic EMP rifle.

The Item 62 Mk.II is a powerful Gauss Sniper Rifle, in vanilla is similar to a charged sniper rifle, with coilguns is similar to the VWEC Gauss Lance and in CE works as a semiautomatic EMP sniper rifle.

The Item 62 comes with custom EMP ammo in CE. This ammo is an expensive spacer ammo and comes in 3 variants with different EMP/damage/ArmorPen/CraftingCost.


– Includes support for Vanilla Weapons Expanded – Coilguns, Item 62 will use VE piercing projectiles as well as be locked behind VE research.

– This mod is compatible with Combat Extended.

Q: Can the mod be added to existing saves?
A: Yes.

Q: Can the mod be removed from existing saves?
A: Is never a good practice to remove mods from ongoing saves. That said, this mod is quite simple and you should be able to fully remove it if you do it properly.

Q: Where do I craft these new weapons?
A: At the machining table or at the fabrication bench if they are tagged as spacer, charged or something of the sort.

Q: Why does the recipe for some of the weapons requires chemfuel/wood?
A: This may only be a CE thing but It is because most of this weapons have plastic, polymer or wooden parts and I like to reflect that in the crafting cost of the weapon.

Q: Are the weapons properly balanced? (Vanilla)
A: I try to balance my weapons as good as I can, however, if you see any number that sticks out too much please let me know in the comments or join my discord[discord.gg] and I’ll try to adjust it. Have in mind that weapons marked with the "commissioned" red tag are usually balanced by the commissioner and not by me which makes changing the values a little bit more tricky. You can also join my discord[discord.gg] to access the vanilla balance sheets.

Q: Are the weapons properly balanced? (CE)
A: Same stuff as in the previous question but this time around weapons should feel much more balance in general thanks to the ballistic system from CE and the rules it follows to balance weapons. You can also join my discord[discord.gg] to access the combat extended balance sheets.

[discord.gg]
Q: Where can I contact you for commissions, suggestions, etc?
A: If you want to commission some rimworld art or a mod I’m taking commissions, join my discord[discord.gg] for more info on how this works and send me a DM if you are interested to Harkon#9372. Do not add me on steam I won’t accept friend requests from people I don’t know.


Art and xml done by me, Harkon.

I do not claim any ownership of the sound files included in this mod.

Rimworld is owned by Tynan Sylvester.
CC BY-NC-ND 4.0 [creativecommons.org]

You may create patches or translation for this mod, as long as you do not re-upload artwork or code.

Do NOT upload this mod on other websites.

[discord.gg]

[www.paypal.com]