Preserve District Rework

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Author: p0kiehl

Last revision: 20 Mar, 2021 at 00:35 UTC

File size: 8.19 KB

On Steam Workshop

Description:
Preserve District Rework

This mod rebalances the Preserve District by reducing the insane yields but making the bonuses more flexible to use.

To summarize, the yields from the buildings now max out at +1 instead of +2, but the yields now apply even if the tile is improved and also apply to Water tiles.

Preserve District Changes
  • Can now be built adjacent to the City Center.
  • Provides Trade Route yields like all other specialty districts: +1 Production for domestic Trade Routes and +1 Faith for international Trade Routes.

Grove Building Changes
  • +1 Food, +1 Culture, and +1 Faith to adjacent tiles with Charming Appeal or better.
  • The bonuses will also apply to Water tiles.
  • The bonuses no longer require that the tile be unimproved.
  • The bonuses do NOT get better if the tile has Breathtaking Appeal.

Sanctuary Building Changes
  • +1 Production, +1 Science, and +1 Gold to adjacent tiles with Charming Appeal or better.
  • The bonuses will also apply to Water tiles.
  • The bonuses no longer require that the tile be unimproved.
  • The bonuses do NOT get better if the tile has Breathtaking Appeal.

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Required DLC:

These DLC should be installed in order to use this item.


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