Nere’s Traps and Barricades
Allows the creation of Traps and Barricades outside of the Zombie Defense mode, as well as adding the effects to other improvements as in the mode.
For now no changes is made, and this is just copying both the new and the updated improvements and making them available outside the mode. Note that you still need to own the pack.
Below is the details of what each improvement does. Note that this is currently unchanged from how it works in the Zombie Defense mode, but if the community wants this changed in some way I am very open to the idea given enough people voice their opinion.
- Barricades can be constructed outside your territory, can’t be pillaged, provides visibility on the tile and can’t be worked. It is build by a worker or military engineer. It deals 10 damage to enemy units that walk into it, and 10 damage to enemy units adjacent to it.
- Reinforced Barricade works the same as a Barricade, but deals 15 damage and can only be constructed by Military engineers after researching Rifling.
- Traps can be constructed outside your territory, can’t be pillaged, provides visibility on the tile and can’t be worked. It is build by a worker or military engineer. It deals 15 damage to enemy units that walk into it.
- Modernized Trap works the same as a normal Trap, but deals 20 damage and can only be constructed by Military engineers after researching Balistics.
- China’s Great Wall acts as a barricade.
- Forts, Roman Forts, Sanguine Pact castles, and Maori Pa all deal the same damage as a Barricade when a unit enters it, but no damage when adjacent to it. In other words, it works as a Trap but with the (lower) damage of a Barricade.
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Feedback and suggestions is welcome, so please post it below.
My current ideas:
- Make traps not last forever some way. Maybe make them pillagable? Or remove them once a unit walks into it but increase damage (like a mine).
- Make sea-versions of the traps: Sea Mine. [Idea by: Iacton Qruze]
- Identify other improvements that could act as a Trap or Barricade: Alcázar
- Identify other improvements that could gain visibility outside your borders? Like a watchtower.
Better World Congress : https://steamcommunity.com/sharedfiles/filedetails/?id=2429588635 Improves the World Congress by reworking most Resolutions. Generally, if you pick the right side (A vs B) you will get some part of the effect, while the actually winner will get an even more powerful effect. Upping the stakes also helps to make WC feel more interesting and impactful.
Rebalanced Secret Societies : https://steamcommunity.com/sharedfiles/filedetails/?id=2406253078 rebalances the Secret Societies to reduce power creep, enhance flavor, making them more equal. Includes malus to give some hard choices and rework of Voidsingers to avoid AI issues!
No normal camps – bug fix : https://steamcommunity.com/sharedfiles/filedetails/?id=2412130013 fixes the bug in Barbarian Clans mode where barbarian camps turns into "normal" camps, and cant be interacted with, cant turn into city states and dont spawn units.
Better Barbarian Clans mode : https://steamcommunity.com/sharedfiles/filedetails/?id=2412920721 makes several changes to the Barbarian Clans mode. Mainly makes snow camp less likely, and make conversion to CS slower unless some major civ (such as you!) actively help them.
Required DLC:
These DLC should be installed in order to use this item.
Sid Meier's Civilizationu00ae VI: Portugal Pack