Peasants & Generals

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Author: Tendo

Last revision: 1 May, 2021 at 05:26 UTC

File size: 857.09 KB

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Description:

Are you tired of not being good enough at nepotism? Recruit your governors by merit instead! Want your citizens live somewhere else? Well, just move them! Need an army quickly? Just raise it!

Peasants and Generals brings back the old modding classics: Recruitable Generals and 0-Turn Recruitment.

Short FAQ:

Q: How do I recruit Generals?
A: You recruit Generals just like any other normal unit: Simply select your factions "Generals Bodyguard" unit in a settlement that has at least a governor’s palace. Upon being recruited a new general will appear in that settlement.

Q: Is there a difference between family members and Generals?
A: Yes, there is. Generals aren’t part of your family and can therefore not be designated as heirs or become faction leader. They also do not prevent your faction being destroyed because your entire family has died out. However, they can be adopted after perfoming great deeds (e.g. winning a difficult battle). After that, they are a regular family member.

Q: Does the AI recruit Generals?
A: Not as far as I am aware. Sometimes it stacks several family members into a single stack anyway; this does not mean it recruited them as units. Hovering over the picture shows a tooltip whether you are facing a family member or general – if you encounter large stacks of AI generals, please report it.

Q: What is 0-Turn Recruitment?
A: 0-Turn recruitment does not mean you can spawn units within the same round. Instead, you can train several units at once in a single settlement, which appear in the next round. Simply stack up to nine units in your recruitment queue and enjoy all of them in the next round.

Q: Does the AI use it?
A: It did in old Rome, and it appears to do so now. In the old version, the AI would recruit up to 3 Units at once in a single settlement, population and money permitting. This appears to be unchanged.

Q: Doesn’t 0-Turn recruitment make the game unbalanced?
A: In my opinion it doesn’t change the balance of the game – it only allows the unbalances to show up quicker because recruitment is so much faster. I would be cautious about allowing ferals population toggle – playing with huge unit size (up to 243 soldiers in a unit) automatically balances your recruitment by depleting your population. This does not hold true if you play with smaller sizes or use the toggle to streamline population costs. But it is your choice.

Q: So I can recruit 9 praetorian guards in a single turn now and you say this isn’t unbalanced?
A: Special units still take time to recruit in order to maintain their balance. This is true for all units that took two turns or longer to recruit in vanilla as well as Generals. This also reflects reality: Pressing rable into poor uniforms is done quickly, but you can’t train your elite units without time and money.

Q: But … I want to recruit generals, but I hate 0-Turn! Worst mod ever!
A: Don’t worry. In the campaign options you can choose between old RTW unit balancing and Ferals new balancing. If you choose the classic version, you can recruit Generals and recruitment time remains mostly unchanged – only peasants will still be 0-Turn, for your population transfer needs.

Q: You promised 0-turn, but only peasants are 0-Turn? What up?
A: See the above question. If you chose classic unit balancing in your campaign settings, you are using the 1-turn version. Choose the remastered unit balancing if you want to enjoy 0-Turn.

That’s it for now guys. If someone knows how to change ferals campaign settings menu descriptions, please send me a message. It would be more helpful if I could explain the 0-turn and 1-turn versions within that menu instead of here – but for the life of me, I can’t find the localisation file.