Mercenary Army Type
Mod that adds buildings for the recruitment of mercenary units.
This mod creates a building line for your "normal" professional army, where the normal faction units can be recruited and also adds slight law bonus. Opposed to the mercenary army building line that get created by this mod, where region specific mercenary units can be recruited, pre marian roman units post marian reforms in Italy and also adds a slight traid bonus. Balancing is created by the option between the 2 types, it is either but never both.
This mod is still in development so there are some slight bugs/kinks to work out.
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Some help with getting to this mod to work / how this mod works:
Both sets of amy buildings are only buildable when the right army type building is built. The normal set of army buildings are always avalible from the beginning of the campain even with our the "normal" army type building (probably in future versions all setlements will start with this army type building already built). To change to the mercenary army type (or back to the normal type), demolish all military buildings (barracks, stables, archery range and army type building). Next build the prefered army type building (mercenary or "normal" professional). Now the prefered buildings will be avalible.
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Possible future updates:
– I would like to change the buildingtree to make the use of this mod more intuitive.
– Possiblly add the "normal" professional army type building to every settlement from the start of the campaign, but this would mean changing the "descr_strat.txt" file wich could cause less compatibility.
– I would like to chage the building images in the UI, but im not used to working with programs like photoshop so this might take some time.
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V0.1 – 2 May @ 8:15pm
bugs:
- The game crashes for some people (unclear why, needs further investigation)
- Merc units are not always recruitable (ownership or hiddenresource problem, should be an easy fix)