Kill Captive fixes for Wood Elf, High Elf, Dark Elf, and Lizardmen

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Author: Chance

Last revision: 23 Jan, 2018 at 22:22 UTC

File size: 1.02 KB

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Description:

This fixes the duration of the kill captive option to be 5 rounds instead of 1 round for the wood elf, high elf, dark elf, and lizardmen races to match the rest of the game races. Three of the four new races for Warhammer 2 had bugged durations.

This affects both the Vortex and Mortal Empires campaigns and is savegame compatible.