A.I Ability Balance

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Author: Juz

Last revision: 15 Feb, 2020 at 10:43 UTC

File size: 198.66 KB

On Steam Workshop

Description:

This mod changes several abilities to make units more A.I friendly. These are more or less straight up buffs especially in the hands of human players.

Celestian

Starguide
Guidance is now a free ability but drains one action point

Vanguard

Engineer
Calibrate is a free ability, but drains 1 action point.

Assault bike
The push back on the single target laser now pushes units back 2 hexes instead of 1.

Dvar

Dvar Baron:
Boost ability is now a free cast but removes 1 action point.
Old Extra Armor Healed 15 HP and added 3 armor.
New Extra armor now adds 10 max HP and adds 3 armor.

The AI is simply too bad at using this ability and the Baron in general and they have too many abilities anyway.
Extra armor is now far better for the AI as they use it at the start of combat on uninjured units.
Plus baron’s have 2 Dvar techs that give them new abilities, they are good carriers of Xeno abilities and they can even potentially use the highest level Arc Mod they really need less.

Dvar Trenchers
Entrench now starts on cooldown for 1 turn. This is just to help the AI not stupidly place trenches and isn’t a huge nerf anyway.

Syndicate

Mirage
Goes into defence mode after using hallucination projection.

Sniper
Changed Breach round to a free ability but it also will drain 1 action point leaving you with 2. (Potentially)

Assembly

Reverse Engineer
Repurpose corpse now makes you lose 2 action points, leaving you with 1. (Potentially)

Kirko

Kirko Ravinous
Devour leaves you with 1 movement point, you can spawn units or attack again after eating

Psynumbra

Kirko Malificer
Dark Locus ability is seriously underpowered compared to Lure of the Dark and really if you had some mods it isn’t worth using over your attack AND it costs freaken 3 AP with only 5 range.

Old Dark Locus ability,
Would inflicted Broken mind on failure, deal 10 damage over 3 rounds and inflicted filled with despair and deal 10 damage in a 2 hex aoe upon unit death
Dark Locus ability
Now affects Madness on failure, deals 15 damage per round for 3 rounds and inflicted filled with despair and deal 12 damage in a 2 hex aoe upon unit death.

Drone Carrier
No changes yet, I plan to make an auto spawner for drones. (Similar to how the luring pylon works.)

Please tell me if you find any bugs or abilities not working as intended.