Rowan’s Resource and Building Overhaul

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Author: RowanMaBoot

Last revision: 5 Jun, 2021 at 18:40 UTC (1)

File size: 415.74 KB

On Steam Workshop

Description:

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No DLCs are needed/recommended to use this mod


If you use HIP, check out the HIP release here: https://steamcommunity.com/sharedfiles/filedetails/?id=2463117246


Short description

A large, feature-rich overhaul introducing many new buildings, a resource system (with buildings for exploiting them), and rich & dynamic generation. Unique mechanics, first introduced in my other mod – The Seven Kingdoms, but now available for Vanilla and other compatible mods.

Currently covers Castle, City, Temple and Tribal holdings.

Features
  • Unique resource system with 28 resources. Virtually every province is awarded a resource of some kind.
  • 1200 buildings (this includes all possible upgrades for the many trees) dispersed throughout building trees available for Castle, Town, Temple and Tribal holdings.
  • Designed to be balanced. Investing is expensive, but the more you invest the better the returns. Some paths get more expensive the more you invest in them, with diminishing rewards, whilst others are inverted – starting expensive, but getting progressively cheaper.
  • Infrastructure and road system, using province decisions. Technology no longer serves to gatekeep construction.
  • Distribution of infrastructure and roads, with randomisation based on the year, rank of the province holder, and geographic region.
  • Region specific development, with a varying degree of available starting buildings based on infrastructure or roads present. Infrastructure serves as a cap when determining what is pre-built, and what can be built during gameplay.
  • Terrain/region based buildings, relating to Orchards, Vineyards and Animal Husbandry.
FAQ
  • Q. How do I upgrade infrastructure and roads?
  • A. Right click the capital holding – it’s a province decision, and the options therein lay.
  • Q. How do I obtain modifiers like Natural Harbour, Trade Center, Major Population Center, and so on?
  • A. You can’t. These modifiers are assigned on start, based on provinces of historic importance. Covering more provinces will be done over time and suggestions are welcome.
Download
Revisions:

Old revisions of this mod are available below. Click the link to download.