Rim-Effect: Themis Traders


See change notes for any future updates.
05/15/2021: Release

Rim Effect is a large overhaul mod series, adding the story, races, objects, and conflicts of Mass Effect universe into RimWorld. The Mass Effect elements are not meant to stand out, and as such are blended into the RimWorld style by utilising the same naming conventions and writing styles.
Much like Vanilla Factions Expanded, the Rim Effect mod series comes divided into sub-modules, firstly to allow the players to pick exactly what elements they want in their games, secondly to ease the production and design process.
Adds trader spaceships to the game. Ships will visit your colony, preferring landing pads, and trade with you just like visiting caravans, without the need for trade beacons or comm console. Trader ships are meant to replace orbital traders, but you can set both to be active in settings.
For more information, see the page for the Original Mod. Make sure to like the original mod and support AUTOMATIC, the original creator!


We are currently not aware of any issues. If you believe you encountered a bug, please submit a hugslib log alongside an explanation of how the bug occurred. If you don’t do that, I promise you I won’t get back to you. We need the logs to troubleshoot. We don’t need screenshots or your mod lists, or names of your pawns. We need logs.
To get hugslib logs, make sure you have a Hugslib mod running, then go to the dev console and press the green ‘Share logs’ button. Post the link in the comments.
You might also need to download a Hugslib Token Fix mod if you encounter issues with log uploading.
If you have feedback in regards to a specific mechanic, feel free to leave a comment in the comment section below!

Authors:
AUTOMATIC, Original Mod Creator of the Original Mod
Oracle of Thessia, Secondary Project Lead;
Helixien, Artist;
Released under the permission given by AUTOMATIC under MIT License.

Q: What exactly can I expect from this mod?
A: Has trade ships land in your colony, rather than using the comms console to trade (optionally, setting can be changed).
Q: Is this mod necessary to play Rim Effect?
A: No, it’s simply additional content you might enjoy for full Mass Effect experience.
Q: Can I add it to an ongoing save? Can I remove it?
A: Yes, you can add it whenever you like. Make sure to back up your save though, as removing mods can cause issues.
Q: Can I use this mod alongside the original mod? Is the original mod required?
A: No, due to the way I had to make these work, it’s either-or. It won’t break anything, but whichever is loaded last will be the one that you get.
Q: How do I X?
A: See the page for the Original Mod for information and instructions on usage.
Q: Can you add X feature?
A: No, all I did for this mod was change the graphics. I’m not a coder.
Revisions:
Old revisions of this mod are available below. Click the link to download.
