Better Traits for Killing LLs – Fewer Useless Effects
There’s nothing like starting up a Von Carstein game, shanking your beloved son and getting the wonderful reward of 50% less attrition in your own corruption. This mod hopes to cut down the likelihood of getting a duplicate effect while keeping the power level of these traits roughly in line with vanilla. Some will still be situational, but hopefully never useless.
All changes are in addition to their current effects unless otherwise specified.
Changes made:
Durthu – constant flaming attacks, +10% weapon damage (Lord)
Alberic – +10% movement range (Lord’s army)
Isabella – +8% health (Lord)
Mannfred – +8% replenishment rate for undead (Factionwide). This should appear for everyone, regardless of whether you’re undead or not, but shouldn’t do anything for living factions.
Vlad – +5% ward save (Lord)
Belegar – +15% underway/worldroot/beastpath interception chance (Lord’s army)
Archaon – +5 morale (Lord’s army)
Grombrindal, Franz, Khazrak – Armywide fear/terror against their respective factions.
Mazdamundi – +5 aura morale effect (Lord)
Arkhan: -15% penalty from lack or presence of corruption (factionwide), same as the Quintex special building.
Khalida: +1 to faction’s preferred corruption type when in own region (Lord).
Save game compatible. Should work with just about anything that doesn’t also edit these traits.