Updated Custom Lord Creation

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Author: Vrooktar

Last revision: 26 Sep, 2021 at 16:55 UTC (1)

File size: 3.12 MB

On Steam Workshop

Description:

All the credit for this mod belongs to Vanishoxyact: https://steamcommunity.com/sharedfiles/filedetails/?id=1354363361

The only thing I did was adding a few lines that make it possible to use this mod for the Spellweaver, the Glade Captain, the Malicious Treemen and Branchwraithes, the Doombull, the Wargor, the Great Bray Shaman, the Skink Oracle, the Packmaster and the Chieftain as well, since he has not updated his mod for the latest dlc yet.

I have only a vague idea how his mod works in detail, so this is only meant as a substitute until he had time to do it himself.

Known issues:

Bloodline Vampire Lords, Black Arks and Slann are not supported by this mod. The process how those are recruited is a little more complicated and Vanishoxyact himself has not been able to make it work yet, despite some serious effort to get it done.

Not all factions are supported by the name generator.
I simply don’t understand how to update the name generator for new factions.

Advice for modders:

I am not going to extend my support to more submods, as I don’t know how to properly integrate it altogether in an elegant way, so the result would be many modified versions of the "Custom lord creator" I don’t have time to maintain.
But since its not hard to do and some of you are eager to do it yourself, here is just a very small guide that might help you to create a working version for your favourite submod:

Everything I do happens under script>>campaign>>tables
Here there are 5 different tables that I care about.

1. __custom_hero_type_art.lua

Here every visual variant of a hero the creator works with is listed and how the parts, the portraits and the actual models are connected.
Only one listed variant for a hero would mean that the creator has only one visual variant of the hero to choose from.
You simply need to find out the names of the paths your hero uses and list it here just like all the other ones are listed.

2.__custom_heroes_tables.lua

Here every hero the creator works with is defined. What the internal name of the hero is, what culture he belongs to, how he is supposed to be called by the creator ingame.

3.__custom_lord_type_art.lua

Works just like Number 1, just for lords instead of heroes.

4.__custom_lords_tables.lua

Works just like Number 2, just for lords instead of heroes again.

5.__default_faction_agent_permitted_subtypes.lua

Here it is listed which faction is allowed to use the creator to create which hero or lord.
This list is ridiculously long, because every single subfaction, including the unplayable ones has one entry for every hero or lord it can recruit.
But in principle all you do is naming the "type" of the hero/lord, the internal name of his faction and the internal name of the hero/lord himself

Thats basically al I do.
Define the hero/lord in 2/4. Define his model and portrait in 1/3. Define who is allowed to recruit them in 5.
The main challenge is to not get lost in the long tables.

You can surely get it done.
If you need more help, just tell me.

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UI Modding FrameworkSteam Workshop
Revisions:

Old revisions of this mod are available below. Click the link to download.