Expanded Combat: Morale

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Author: Smoker

Last revision: 9 Mar, 2022 at 14:10 UTC (3)

File size: 107.52 KB

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Description:

Adds a new realistic mechanic: Morale.

Tooltips, animations and text added in game for heroes and monsters.

Morale, Tenacity and Charisma

Tenacity and Charisma are attributes to keep in mind now.

Panic
When Health is reduced in half, or any damage taken afterwards, that heroe or monster becomes Frightened.

Frightened Monster
A test will trigger at the begining of every turn, with a roll superior to remaining Health with 1d6 the monster becomes Panicked.

Panicked Monster
The monster will run as far away possible from the nearest hero for 1 turn. Be aware monsters fleeing will draw new monsters to you when possible. Removes Frightened.

Frightened Heroe
A test will triggered at the begining of every turn, with a roll superior to Tenacity with 1d50 the heroe will enter in panic (Take Cover).

Take Cover
Removes Frightened. Any panicked heroe gains +2 speed, +10 all defenses, -4 damage and -20 accuracy for 1 turn.

To Battle
Adds the skill To Battle! to every heroe (only active if someone is panicked). Once per battle. Single action. Can not be used if panicked. Roll 1d100 if equal or less than Charisma remove Take Cover and Frightened from allies.

Monster Changes

Monsters
All monsters have health increased by 3 to balance.

Bosses and Uniques
Immunity to Morale. Bosses and some uniques have immunity to flee and morale effects (Immune To Compusion).

Morthagi
Malfunction. Morthagi will stay in place but lose the turn when flee triggers.

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Questions, suggestions, feedback and bug reports

Please leave your questions, suggestions, feedback and bug reports or misspells in the Discussion section (so anyone can consult them easily), help and collaborate to make the mod better. Also check them out to see if any issues are being worked on.

Shouldn’t be any issues but as always please report any bug and it will be fixed ASAP. Feel free to use the content of the mod anyway you like.

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Revisions:

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