Guv’s No Weapon Reikland Runefang mod
So, another mod that is different from my recent mods, but it’s something that has been bugging me since first game..
So picture this, you have a strong as heck weapon, Ghal maraz, one of, if not the, strongest magical weapon in the entire Warhammer universe but you must decide wether to use a pesky Runefang or the Super powerful hammer?
Should be obvious right? Well apparently not in this game. Since you have to either choose Reikland Runefang or Ghal maraz, and not both. Which means that you’ll most likely ignore the Reikland runefang quest all together.
This aims to change that, while nerfing the Reikland Runefang quite substantially you’re allowed to enjoy it’s embedded ability and small stat boost.
Tested and it should be Savegame Compatible. But AI Karl Franz may not swap his enchanted item.
- Answer: It should work, however it will multiply the stats and also add its changes to the item. However, it will still be used as an enchanted item instead of weapon. So yes it works, but it alters the weapon more than needed.
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Revisions:
Old revisions of this mod are available below. Click the link to download.